XIVBARS
A Final Fantasy XIV: Dawntrail Cross Hotbar (XHB) Layout Tool and Controller Keybinding Setup Guides
This app lets you simulate and Plan your Final Fantasy XIV: Dawntrail Hotbars (HB) and Cross Hotbars (XHB). Create your own layouts and keybindings to optimize your Job action rotations and cooldowns or explore player-created setups and guides. Take advantage of drag-and-drop functionality for easy keybindings and personalizations for use with keyboard and mouse or game controllers and export your keybindings to macros for direct import into the game and share your setups with others.
Job Select
Tank
Healer
Melee DPS
Magic DPS
Crafter
Recent Layouts
Da'momo's Summoner
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Ninja
Comfy layout with all frequently used skill in easy to press range
DRK
Valen Bree
EW DRG
7.1
My MCH Bars
My First attempt at Mch Crossbars.
Ayria's New Parch Viper
-
AOE Combos
-
Single Target Combo. Potion goes LT Right D-pad
-
MCH Level 100
Level 100 MCH
Ex and WX Face Button Viper
Built around RT Single Target LT AoE split, with most class buttons on the face buttons (A,B,X,Y), and role buttons on the D-Pad. Several buttons doubled to maintain comfortable play between AoE and Single Target combos. Assumes Sprint on L3 macro. Limit Break placed where I would have it if I didn't have a controller with keyboard command programmable buttons.
This layout puts most of the work on the face buttons and being comfortable with switching between Expanded and WXHB
MMO Mouse DRK - Tashaxe
Hotbar 1 uses the 12 MMO mouse buttons. Hotbar 2 uses those 12 buttons with Shift as the modifier. Hotbar 3 uses those 12 buttons with Alt as the modifier.
PS5 Edge Controller Layout
Up and down on the Dpad are the left and right back paddle respectively.
XHB 3 can the accessed with either LTRT or RTLT
Setup from Scratch after long Absence - PLD
Lost my saved settings and have to adjust and set up the entire game from scratch. Dimly remember my layout but it'll probably change from here. Also have a normal hotbar for out of focus cooldown overview.
Filmire's Lv.100 Pictomancer 🎮
View a full explanation for this layout:
https://youtu.be/7aFMChLVchg
DRG MMO mouse hotbar setup, Dawntrail v1
Maybe this hotbar will make me like playing DRG more. I've now come to accept that the AoE combo will have to sit away from the first hotbar.
Note: I haven't really tried this yet. Will update if needed.
SCH Patch 7.05
##For General Content (not tested with Extreme/Savage)
I have trouble remembering what's in my 2nd crossbar, so I always copy 2 to 3. Until I decided to play Scholar XD
Volanare's Viper
Shoutout to Fyuria Tsukimori & Nanaki.
Single target on XHB 1 AOE on XHB 2
Pally Controller CrossBars
Main Bar 1: Single Target Main Bar 2: AOE the middle bar i use for defensives and dash and shield lob and such. Dye: Pots
Sprint and Mount Roulette are macro to L3 and R3 respectively
WMXIV - BLM
V1 Controller layout
Astrologian Bars
Keybinds for those interested.
I use an mmo mouse so 1-6 on all bars are pressed on the mouse, uisng shift and ctrl for bar 2 and 3. The latter 6 on all bars are pressed uisng the keyboard and shift/ctrl.
LV 100 SMN Hotbar
Yay Carbie!
Test Build - 7.05
I like to keep all my single target on the right trigger and AoE on the left trigger.
Looking into the current flow for 7.05 this seems like it should work and keep the placement of buttons matching the layout of the bars in the UI.
CRP
Progress actions and skills on xhb 1. Quality actions and skills on xhb 2. Durability and other skills on wxhb 3.
AST 7.0 XHB
Based off Squintina's EW layout with some things moved around to accommodate the rework to the cards
PLD Controller
This layout might be garbage, I'm learning how to play with a controller :)
Hotbar 1 Right: single target filler rotation, buffs, and shield lob. Hotbar 2 Right: AOE rotation, buffs, and shield lob Hotbar 1/2 Left: Mitigations. Self buffs on face buttons, raidwide/targeted on directional.
FFXIV - SAM 7.0 (v1)
My current SAM hotbar layout as of 7.05
HOTBAR LAYOUT/DESIGN LOGIC:
Popular Layouts
Warrior
WAR 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)
FF14: WAR-7.0
Single Target (L)
Mobs (R)
Juce Warrior
Single target on RT + face buttons, AOE on LT + face buttons
Damage mitigation on LT + D pad, barriers and healing on double LT + face buttons
Warrior WIP
WIP for current warrior hotbar. Expanded XHB is enabled both LT - RT and RT - LT are set to Right 2. This allows for easy access to mits/healing regardless of which side of the HB you are working on. Right side for single target, left side for AOE, top bars for lesser used actions roughly based on the single target/aoe split.
Paladin
PLD 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)
Paladin Lvl 100 DT MMO mouse
Peripherals are Corsair Scimitar Elite
All jobs will follow a similar pattern to make job transitioning simple and not so overwhelming
FF14: PLD-7.0
Single Target (L)
Mobs (R)
7.0 PLD
No new buttons.
Dark Knight
DRK 7.05
PROVISIONAL - NOT LEVELLED OR TESTED
Buttons consistent for similar job actions (Dye = Potion)
DRK 7.0
Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.
The Glamour Plate button is being used in place of the newly added skill as needed, and the dye represents potion. Sprint and LB are macroed to L3/R3 respectively.
FF14 : DRK-7.0
Single Target (L)
Mobs (R)
Dark Knight Controller Hotbars
I've watched Bun Boss and a few others to get an idea of how things should flow on controller. This is a setup that works for me and I wanted to share it! I like to keep things consistent across my jobs.
Gunbreaker
GNB 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)
FF14: GNB-7.0
Single Target (L)
Mobs (R)
GNB 100 Test
Not too far off from my lvl 90 hotbar that made sense to my brain. Thinking this will work out well
BB Gunbreaker
Bun Boss Gunbreaker modified for my needs.
Scholar
SCH 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)
FF14: SCH-7.0
Macro0: Sacred Soil <me>
Macro1: Chain Stratagem <t>/ Energy Drain
SCH Dawntrail
Healer icon = Seraphism
SCH Hotbar
Hi! This and paladin are my mains, so I hope these hotbars help someone! The inventory button should be replaced with the best potion of mind for your level.
White Mage
WHM 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)
FF14: WHM-7.0
Macro0: Asylum <me>
Macro1: Liturgy of the Bell <me>
Personal MMO Mouse WHM
Note: I haven't leveled this up to 100 yet.
Hotbar 1: Starting with the single target filler, regen, and DoT on the first row. Next row has the WHM-specific actions. The rest is the same: heal, weak AoE heal (in case of sync-down), esuna, zoomies, weak heal (ONLY for sync-downs that the normal heal isn't there), sprint.
Dawntrail White Mage
Macro 0: Asylum <me>
Macro1: Liturgy of the Bell <me>
Astrologian
AST 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)
FF14: AST-7.0
Macro0: Earthly Star <me>
Macro1: Synastry<t>/Synastry<2>
AST_Sev_7.0
DT 7.0
Macro Info
1 = Play I Macro
2 = Play II Macro
3 = Play III MacroPersonal MMO Mouse AST
Hotbar 1: My healers tend to follow this format, with the exception being Sage of course.
Row 1: Single target, regen, DoT Row 2: The job specific goodies. These are three cards. Row 3: Stronger heal, weak regen (in case of roulette sync), esuna Row 4: Zoomies, weak heal (in case of roulette sync), sprint.
Sage
SGE 7.05
PROVISIONAL - NOT LEVELLED OR TESTED
Thanks for the credit distraughtklownz! =)
SGE 7.0
General notes:
- "Main" hotbar is RT
- Frequently used abilities or important ones to use while moving go on the face buttons
- AoE versions of things go on expanded hotbar
- Only using one expanded hotbar so no LT>RT vs. RT>LT confusion during combat
- Infrequently used abilities go on WXHB
- Star button on WXHB is a focus target macro
Sage-specific notes:
- Sage has lots of single-target vs. AoE abilities, so placement on expanded hotbar mirrors this (Dosis/Dyskrasia, Diagonosis/Prognosis, Taurochole/Kerachole, Druochole/Ixochole, Haima/Panhaima)
- Philosophia placement mirrors that of Soteria (LT vs. LT-LT)
- Krasis on d-pad down to make it easy to cycle down to the tank and target them for it (down, down, RT+down)
- Remember to adjust your party list job priority!
- Zoe and Pneuma next to each other since they usually get used together
- Eukrasia on WXHB is a macro to turn it off
- Speech button on WXHB is a macro to indicate Swiftcast cooldown (i.e., when I will attempt to res again)
Sage Crossbars | Patch 7.05
Sage Crossbars | Patch 7.05
FF14: SGE-7.0
Macro0: Kerachole <wait>/Rhizomata
Macro1: Icarus <2>/Icarus <t>
Red Mage
RDM 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)
FF14: RDM-7.0
Single Target (L)
Mobs (R)
Personal MMO Mouse RDM
Hotbar 1: White mana on the left side, black mana on the right side. Single target above, AoEs below. Both/neutral down the middle. I used to put acceleration on Hotbar 3, but it's better this way for quick succession to the relevant actions.
Hotbar 2 (ctrl): The 1-2-3 melee combo on top. I usually have my gap close/make on those two middle positions. Sleep, lucid, cure, and the DPS buff are just rollovers from my old hotbar as Summoner, my first job, and that was before I put more thought into hotbar setups. AoE and run+gun spenders on the bottom row.
RDM MMO
MMO mouse setup with modifiers.
Summoner
SMN 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)
Althea's SMN layout
A SMN layout that makes sense for my brain and how I play. Single Target on main, AoE on hotbar 2, which I usually switch to by hitting right bumper (R1) and then staying on that hotbar as needed.
Updated for 7.0!
Dawntrail SMN
? Macro = Searing Flash
SMN - Baseline
SMN as of 6.4 [Aether Current represents Sleep]
Black Mage
BLM 7.05
PROVISIONAL - NOT LEVELLED OR TESTED
Buttons consistent for similar job actions (Dye = Potion)
7.0 Black Mage
I have my hotbars set up so that pressing R1 toggles between hotbars 1 and 2, with hotbar 3 as the WXHB.
"1" icon is Aether Compass, "2" icon is Gysahl Greens.
FF14: BLM-7.0
Single Target (L)
Mobs (R)
BLM 7.0
Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.
The Glamour Plate button is being used in place of the newly added skill as needed, and the dye represents potion. Sprint and LB are macroed to L3/R3 respectively.
Pictomancer
PCT 7.05
PROVISIONAL - NOT LEVELLED OR TESTED
Buttons consistent for similar job actions (Dye = Potion)
Althea's Picto Layout
A first run of a layout, influenced by my SMN and RDM layouts. ST on hotbar one, AoE on hotbar 2, other stuff on 3. I usually sit on either hotbar 1 or 2, depending on my needs, and switch between them with the R1 bumper.
Tweaked on 7/28/2024 - I added Rainbow Drip to the main two bars because it has a proc mechanism at times - you need to see that, not have it hidden on third bar!
Squintina-like PCT
Work In Progress. Squintina-like PCT panels.
Picto Controller Layout
Just tried my best have a good flow that made sense. I put the painting actions on dpad and regular attack actions on face buttons this helped me most to have a good muscle memory flow and have painting and attacks be separated and bounce between them. Also made sure to have all painting actions in the same spot for muscle memory so creature will always be left, weapon bottom center, and scenery is always on the right.
Viper
VPR 7.05
Updated for latest patch
Buttons consistent for similar job actions (Dye = Potion)
Easy Viper
Easily distinguish between your 'left' and 'right' dual blade combos and your twinblade combos, even making our reawaken phase as simple as 1, 2, 3, 4, 5. Keybinds: 1, 2, 3, 4, 5, Q, E, R, T, F, M4, M5 (+ Shift / Ctrl for Hotbars 2/3)
EZ Weaving and Positionals on Controllers
All important combo GCDs and oGCDs are on the face buttons for max mobility while weaving/doing positionals
I tend to put AOEs on the D-pad since they aren’t as important but Viper actually has more AOE GCDs than most jobs, so Pit of Dread (aoe Twinblade starter) was able to get a spot on the R2 + Square since there was real estate.
VPR 2 bars
1st: 1,2,3,4,5,Q,E,R,F,C,V,T
2nd: same but shift+
Ninja
NIN 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)
2 active hotbars, lvl 100
HB 2 is expanded as well cause double tapping triggers sucks :) HB 3 for aoe and the space to fit single target rotation on 2 htobars
FF14: NIN-7.0
Single Target (L)
Mobs (R)
NIN Dawntrail
Nothing much changed
Huraijin is gone and replaced with Hide (which is even more useless)
Dragoon
DRG 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)
FF14: DRG-7.0
Single Target (L)
Mobs (R)
DRG MMO
MMO mouse setup with modifiers.
ESDF _ DRG
- Buffs on top. (Ordered according to the optimal rotation)
- Weaponskills in the middle. ("Cross" shape on both sides)
- oGCD attacks below. (Parallel to top oGCD buffs)
- Extras in top corners, sides. (General: `~ 7 , Job: Ins H )
- Role actions on shift. (Prefer AQWRTG but ZXCV available)
- Consumables on alt. (Potion: Alt+W, Tincture: Alt+R) (Companion actions = placeholders)
[Hotbar 2] Left fingers: Ring or Pinky 1 2 3 Tab Q W Ins A `~ Z X C
Monk
Monk 7.05
Inspired by Bun Boss but modified and updated for 7.05
MNK 7.05
PROVISIONAL - NOT LEVELLED OR TESTED
Buttons consistent for similar job actions (Dye = Potion)
FF14: MNK-7.0
Single Target (L)
Mobs (R)
Da'momo's Monk
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Samurai
SAM 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)
FF14: SAM-7.0
Single Target (L)
Mobs (R)
Tilingo's SAM
XHB 1 Single target XHB 2 Multiple target
FFXIV - SAM 7.0 (v1)
My current SAM hotbar layout as of 7.05
HOTBAR LAYOUT/DESIGN LOGIC:
Reaper
RPR 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)
RPR 7.0
My very strange layout
DT - RPR
Personal Hotbar Setup
Juce RPR
Single target on RT, AOE on double RT with D-pad combinations mostly the same for both situations.
2nd most used skills are on LT and double LT with face button combinations
Dancer
DNC 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)
FF14: DNC-7.0
Single Target (L)
Mobs (R)
DNC 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.
Dawntrail DNC for Left Handed
Puts most of the strain on the left hand, and off of the right.
Bard
BRD 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)
FFXIV EW BRD LG G600
Playing with an LG G600 MMO mouse.
Group 1 is standard 1-9 Group 2 is Shift + 1-12 - (DEX POT is the heart macro) Group 3 is Ctrl + 1-12
FF14: BRD-7.0
Single Target (L)
Mobs (R)
BRD MMO
MMO mouse setup with modifiers.
Machinist
MCH 7.05
PROVISIONAL - NOT LEVELLED OR TESTED
Buttons consistent for similar job actions (Dye = Potion)
MCH Dawntrail
Nothing changes
FF14: MCH-7.0
Single Target (L)
Mobs (R)
MCH MMO
MMO mouse setup with modifiers.
How To Use This Planner
Creating the perfect hotbar interface setup in Final Fantasy XIV Endwalker using a controller is clunky and time-consuming. This simulator allows you to plan out your hotbar layouts using a web-based drag-and-drop interface to simulate different configurations before commiting it to your controller HUD in-game.
Select a FFXIV Job/Class
Choose from and plan your hotbars for any of the FFXIV Jobs
Toggle between FFXIV Hotbar layouts
Simulate either a Cross Hotbar (XHB) or standard Hotbars layout.
Drag and Drop Actions to Slots
Slot any of the Combat and Role actions for your selected Job, as well as any Menu Command, Macros, and other Actions.
Export to a Macro and Share With Others
Once you’re done configuring your Final Fantasy XIV Endwalker hotbar layout, save or share your layout with the generated URL. You can also export your layout to a macro that you can use to import your layout into the game.