Sign in to save this layout
- Save Layouts to your profile.
- Add notes and descriptions.
- Shorter URLs.
More Sage layouts
Sage 1.3
After coming back to game pre 7.0, June 2024
Arin Ura | 7.0 Sage
Keybinds
1 2 3 4 5 6
LV 100 SGE Hotbar
Damage on right, single-target heals on left, buffs in center, AOE heals on double-right.
Sage LVL 77
Still learning best ways to access what I use most, but this so far feels like the best flow to me.
DoM - XHB - SGE
Just copied Nanaki's
SGE
Valen Bree
Sage 7.05 Preliminary XHB
Goal is to use only Expanded XHB LT-RT and RT-LT, keeping everything and timers visible and not having to also use WXHB double click hold, to speed up usage in trials and raids. With also keeping similar layout between healing jobs.
This is initial layout before testing.
Sge 7.15
Dye in bar 2 is for mind pot. Dyes in bar 3 are for last resort ether pot.
Cleared M1-4S
SGE 7.05 (Nanaki-inspired)
Thanks to Nanaki for the inspiration on this hotbar.
Sage Level 100: Raid
Created with raiding in mind.
GCD attacks are on left hand buttons to prevent interrupted casts and to encourage slide-casting.
Sage
Friend asked for a layout
FF14: SGE-7.0
Macro0: Kerachole <wait>/Rhizomata
Macro1: Icarus <2>/Icarus <t>
More layouts by Nanaki
FSH 7.05
PROVISIONAL - NOT LEVELLED OR TESTED
The idea for my Fisher setup is that there is a main hotbar for the most useful actions for general/ocean fishing, you press R1 to access spearfishing skills, and the middle hotbar is for ease of movement, large-size fish and Patience skills. Dye button here = Cordial
BTN 7.05
Updated for Dawntrail
The idea for my DoL setups is that there is a main hotbar for the most useful actions to spend GP on, you press R1 to access location and gathering chance skills, and the middle hotbar is for ease of movement and macros. The macros are /echo to show me in game lists of special node timings. On hotbar 3, the location skills are repeated (no cross class gathering skills on the site), but in game the Miner equivalent skills are placed alongside these instead. Dye button here = Cordial
MIN 7.05
Updated for Dawntrail
The idea for my DoL setups is that there is a main hotbar for the most useful actions to spend GP on, you press R1 to access location and gathering chance skills, and the middle hotbar is for ease of movement and macros. The macros are /echo to show me in game lists of special node timings. On hotbar 3, the location skills are repeated (no cross class gathering skills on the site), but in game the Botanist equivalent skills are placed alongside these instead. Dye button here = Cordial
CUL 7.05
Updated for Dawntrail
The idea for my DoH setups is that there is a main hotbar for the most common crafting rotation actions (for 80+), you press R1 to access all other quality, progress and misc. actions, and the middle hotbar is for crafting macros plus Specialist actions. "8", "4", "7" and "3" are for 80, 40, 70 and 35 Durability respectively. With the gold colour macros being 2 steps
ALC 7.05
Updated for Dawntrail
The idea for my DoH setups is that there is a main hotbar for the most common crafting rotation actions (for 80+), you press R1 to access all other quality, progress and misc. actions, and the middle hotbar is for crafting macros plus Specialist actions. "8", "4", "7" and "3" are for 80, 40, 70 and 35 Durability respectively. With the gold colour macros being 2 steps
WVR 7.05
Updated for Dawntrail
The idea for my DoH setups is that there is a main hotbar for the most common crafting rotation actions (for 80+), you press R1 to access all other quality, progress and misc. actions, and the middle hotbar is for crafting macros plus Specialist actions. "8", "4", "7" and "3" are for 80, 40, 70 and 35 Durability respectively. With the gold colour macros being 2 steps
LTW 7.05
Updated for Dawntrail
The idea for my DoH setups is that there is a main hotbar for the most common crafting rotation actions (for 80+), you press R1 to access all other quality, progress and misc. actions, and the middle hotbar is for crafting macros plus Specialist actions. "8", "4", "7" and "3" are for 80, 40, 70 and 35 Durability respectively. With the gold colour macros being 2 steps
GSM 7.05
Updated for Dawntrail
The idea for my DoH setups is that there is a main hotbar for the most common crafting rotation actions (for 80+), you press R1 to access all other quality, progress and misc. actions, and the middle hotbar is for crafting macros plus Specialist actions. "8", "4", "7" and "3" are for 80, 40, 70 and 35 Durability respectively. With the gold colour macros being 2 steps
ARM 7.05
Updated for Dawntrail
The idea for my DoH setups is that there is a main hotbar for the most common crafting rotation actions (for 80+), you press R1 to access all other quality, progress and misc. actions, and the middle hotbar is for crafting macros plus Specialist actions. "8", "4", "7" and "3" are for 80, 40, 70 and 35 Durability respectively. With the gold colour macros being 2 steps
BSM 7.05
Updated for Dawntrail
The idea for my DoH setups is that there is a main hotbar for the most common crafting rotation actions (for 80+), you press R1 to access all other quality, progress and misc. actions, and the middle hotbar is for crafting macros plus Specialist actions. "8", "4", "7" and "3" are for 80, 40, 70 and 35 Durability respectively. With the gold colour macros being 2 steps
CRP 7.05
Updated for Dawntrail
The idea for my DoH setups is that there is a main hotbar for the most common crafting rotation actions (for 80+), you press R1 to access all other quality, progress and misc. actions, and the middle hotbar is for crafting macros plus Specialist actions. "8", "4", "7" and "3" are for 80, 40, 70 and 35 Durability respectively. With the gold colour macros being 2 steps
AST 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)