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More layouts by b00tysensei
FF14: MNK-7.0
Single Target (L)
Mobs (R)
FF14: SGE-7.0
Macro0: Kerachole <wait>/Rhizomata
Macro1: Icarus <2>/Icarus <t>
FF14: AST-7.0
Macro0: Earthly Star <me>
Macro1: Synastry<t>/Synastry<2>
FF14: SCH-7.0
Macro0: Sacred Soil <me>
Macro1: Chain Stratagem <t>/ Energy Drain
FF14: WHM-7.0
Macro0: Asylum <me>
Macro1: Liturgy of the Bell <me>
FF14: GNB-7.0
Single Target (L)
Mobs (R)
FF14 : DRK-7.0
Single Target (L)
Mobs (R)
FF14: WAR-7.0
Single Target (L)
Mobs (R)
FF14: PLD-7.0
Single Target (L)
Mobs (R)
FF14: RPR-7.0
Single Target (L)
Mobs (R)
FF14: PCT-7.0
Single Target (L)
Mobs (R)
FF14: RDM-7.0
Single Target (L)
Mobs (R)
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LV 90 MCH Hotbar
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7.0 MCH
Gain Full Metal Field. (Decouple from Barrel Stabilizer. Teleport as placeholder.)
Seems like that's about it.
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6.3
MCH 1
Personal MCH hotbars for controller
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Valen Bree
Rainbows MCH XHB
I'm a small streamer that loves FFXIV and many other things. The XHBs I publish are solely how I personally like to organize my Hotbars when on the controller! Feel free to use them if you too like them! Some are thrown together and some are planned out.
MCH50
Hotbars for Lv50 Machinist.
Radulf Rushe MCH 100
Waiting for the new action images to get added in to fully get this good
Make sure to change Double tap L2 to "Cross Hotbar 4 - Left" and Double tap R2 to "Cross Hotbar 4 - Right"
MCH MMO
MMO mouse setup with modifiers.
MCH WXHB Setup (stacks with DNC)
Machinist hotbar inspired by bun boss on YT, but made some changes to align better with my DNC layout
YoomMCH_1.41_6.55
MCH Layout 6.55 (Not 7.0-Able)
LT>RT remapped from Set 8 Left to Set 8 Right, only right half of Set 8 is used
Set 1 - Single Target / CDs ; Set 2 - Extras ; Set 8 - Aoe / UtilityMCH 7.0
Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.
The Glamour Plate button is being used in place of the newly added skill as needed, and the dye represents potion. Sprint and LB are macroed to L3/R3 respectively.