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RPR Dawntrail
Not changes for new abilities, but changed to better fit new hotbar layout
DoW - XHB - RPR
Just copied Nanaki's
FF14: RPR-7.0
Single Target (L)
Mobs (R)
Juce RPR
Single target on RT, AOE on double RT with D-pad combinations mostly the same for both situations.
2nd most used skills are on LT and double LT with face button combinations
RPR 90 g600 xivcombos and ReAction, no KB needed
used with Logitech g600. all inputs on mouse. 0 keys are pressed. MUST USE XIVCOMBOS AND ReACTION PLUGINS otherwise you will be missing several necessary abilities..
HB 2 uses gshift
THR RPR <90>
General XHB combat layout I use in game. Feel free to use it if curious on how the flow might gauge for you.
[MINDSET]
RPR 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)
"Easy" to remember and doing positional
- Gibbet & Gallows are set like theirs positional, Gibbet is on the side because more dmg from target's flank
- Mark & 1-2-3 are easy acces right hand
- To avoid moving doing positionals after Gluttony, True North is next to it
- The "Question mark" slot is for potion
(I'm doing Savage with this XHB on ttv/JioGray )
Lv 100 RPR Hotbar
Damn, this is a lot of buttons.
RPR 3*4 MMO Hotbar Layout
Description
Core / Frequent Action items focused on Hotbar 1 (ST 1-6 & AoE 7-12)
Secondary Actions/Buffs/Debuffs found on Hotbars 2 and 3Keybinds
- HB1: 1-9, 0. -. =
- HB2: Ctrl + 1-9, 0, -, =
- HB2: Shift + 1-9, 0, -, =
7.0 RPR
No real changes. Unfortunately.
2 Active XHB Lvl 100 Dawntrail
- WXHB and Extended XHB shared on HB 2 for visible Cds
- AOE rotation separated on HB 3 to replace HB 1 when needed
- standard GCDs on face buttons for movement and OGCDs near GCDs close in the rotation/bursts