A limited set of actions can assigned via macro commands. Incompatible actions are ommited from the generated macro. Also note that Macros are limited to 15 lines each.
In this layout, I grouped the attack Motifs & Muses together, along with their action buttons, and your normal single target & group attacks and separated them from the other normal/non-motif/non-muse attacks. That neatly left room for Smudge on the main
I only use wasd for movements. all hotbar slots bound to mouse buttons.
stack each hotbar (as shown). i put the mini map in the middle gap. ends up looking like two 3x4 hotbars (left and right) the right hotbar is for gshift (or shift modifier).
I can
Just tried my best have a good flow that made sense. I put the painting actions on dpad and regular attack actions on face buttons this helped me most to have a good muscle memory flow and have painting and attacks be separated and bounce between them. Al
Work In Progress. Squintina-like PCT panels.