XIV BARS

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More layouts by asah

  • Dragoon IconDRG
    Hotbar IconHB
    P.V.E. IconPVE

    Spineshatter Dive = Winged Glide

    Dragon Sight = Drakesbane

  • Reaper IconRPR
    Hotbar IconHB
    P.V.E. IconPVE

    Not changes for new abilities, but changed to better fit new hotbar layout

  • Samurai IconSAM
    Hotbar IconHB
    P.V.E. IconPVE

    Shoha II is gone (finally) which allows all skills to fit on 2 and 2/3 hotbars

  • Ninja IconNIN
    Hotbar IconHB
    P.V.E. IconPVE

    Nothing much changed

    Huraijin is gone and replaced with Hide (which is even more useless)

  • Machinist IconMCH
    Hotbar IconHB
    P.V.E. IconPVE

    Nothing changes

  • Dancer IconDNC
    Hotbar IconHB
    P.V.E. IconPVE

    DPS Icon 1 = Last Dance

  • Bard IconBRD
    Hotbar IconHB
    P.V.E. IconPVE

    No changes

  • Pictomancer IconPCT
    Hotbar IconHB
    P.V.E. IconPVE

    Requires splitting Tempura to make it look aesthetic

  • Summoner IconSMN
    Hotbar IconHB
    P.V.E. IconPVE

    Aethercharge = Lux Solaris

  • Red Mage IconRDM
    Hotbar IconHB
    P.V.E. IconPVE

    Might change this

  • Black Mage IconBLM
    Hotbar IconHB
    P.V.E. IconPVE

    Fire II = Flare Star

  • Gunbreaker IconGNB
    Hotbar IconHB
    P.V.E. IconPVE

    Rough Divide = Trajectory

    Healer Icon 1 = Aurora MO Macro

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More Viper layouts

  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Built around RT Single Target LT AoE split, with most class buttons on the face buttons (A,B,X,Y), and role buttons on the D-Pad. Several buttons doubled to maintain comfortable play between AoE and Single Target combos. Assumes Sprint on L3 macro. Limit Break placed where I would have it if I didn't have a controller with keyboard command programmable buttons.

    This layout puts most of the work on the face buttons and being comfortable with switching between Expanded and WXHB

  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    A setup that tries to keep dual-wield on one trigger and twinblade on another. AOE mirrors on hotbar 3, anything common to ST and AOE is reached via extended hotbar L2-R2/R2-L2

  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    メイン

    XHB1

    複数用

    XHB3(R2, L2二度押し)

  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Just copied Nanaki's

  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Updated for latest patch

    Buttons consistent for similar job actions (Dye = Potion)

  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE
  • Viper IconVPR
    Hotbar IconHB
    P.V.E. IconPVE

    My starter Viper hotbar for Dawntrail, designed to be played with an MMO mouse.

  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.

    The dye represents potion, and Sprint and LB are macroed to L3/R3 respectively.

  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Hotbar 1 covers all single target actions and all role actions. Hotbar 2 covers all AoE actions and all role actions.

    Hotbar 5 contains the few shared skills that don't fit on hotbar 1/2, along with Limit Break. Twinfang/Twinblood are behind the skills that activate them.

  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Utilizing Main XHB, WXHB and Expanded XHB

    XHB RT = Single Target Normal

  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.

    My XHB is split between chotbars 2(left) and 7(right)

  • Viper IconVPR
    Hotbar IconHB
    P.V.E. IconPVE

    MMO mouse setup with modifiers.

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