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More layouts by asah
VPR Dawntrail
The job with the least amount of buttons in the game It was extremely difficult to get this symmetrical
DRG Dawntrail
Spineshatter Dive = Winged Glide
Dragon Sight = Drakesbane
RPR Dawntrail
Not changes for new abilities, but changed to better fit new hotbar layout
SAM Dawntrail
Shoha II is gone (finally) which allows all skills to fit on 2 and 2/3 hotbars
NIN Dawntrail
Nothing much changed
Huraijin is gone and replaced with Hide (which is even more useless)
MCH Dawntrail
Nothing changes
DNC Dawntrail
DPS Icon 1 = Last Dance
BRD Dawntrail
No changes
PCT Dawntrail
Requires splitting Tempura to make it look aesthetic
SMN Dawntrail
Aethercharge = Lux Solaris
BLM Dawntrail
Fire II = Flare Star
GNB Dawntrail
Rough Divide = Trajectory
Healer Icon 1 = Aurora MO Macro
More Red Mage layouts
RDM 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)
Red Mage
Pot goes on Bar 3 Down D-Pad Raise uses Macro
Althea's RDM Layout
Based on Squintina's layout, but with tweaks that fit my brain better. ST on chotbar 1, AoE on chotbar 2. I hit R1 (right bumper) to change to the AoE and sit on that chotbar as needed. Since RDM is my Eureka job, I have Eureka Potion set to chotbar 3, LDU.
Da'Momo's Red Mage
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Red Mage XHB
Lvl 100 Red Mage XHB made by a ps5 player
RED60
Hotbars for Lv60 Red Mage.
Red Mage
Black is right, white is left. there's still a lot of flexibility here, but this is more or less what works for me
Lv 100 RDM Hotbar
The VerHotbar
FF14: RDM-7.0
Single Target (L)
Mobs (R)
RDM MMO mouse
First attempt to make panels for MMO mouse with 2 3x4 hotbars and 1 6x2 for utility
Personal MMO Mouse RDM
Hotbar 1: White mana on the left side, black mana on the right side. Single target above, AoEs below. Both/neutral down the middle. I used to put acceleration on Hotbar 3, but it's better this way for quick succession to the relevant actions.
Hotbar 2 (ctrl): The 1-2-3 melee combo on top. I usually have my gap close/make on those two middle positions. Sleep, lucid, cure, and the DPS buff are just rollovers from my old hotbar as Summoner, my first job, and that was before I put more thought into hotbar setups. AoE and run+gun spenders on the bottom row.
RDM 7.0
Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.
The Glamour Plate button is being used in place of the newly added skill as needed, and the dye represents potion. Sprint and LB are macroed to L3/R3 respectively.