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More layouts by dierseus

  • Ninja IconNIN
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    HB 2 is expanded as well cause double tapping triggers sucks :) HB 3 for aoe and the space to fit single target rotation on 2 htobars

  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Thought Process

    • GCDs on face buttons for easy movement while pressing-
    • WXHB and Expanded shared on XHB 2 so can see Expanded cooldowns
    • Left trigger, XHB 1 starts opener
      • rear positional on bottom buttons and flank on side
    • Right trigger bar is mainly used for filler GCDs and the reawaken part of the burst
    • duplicate actions because we have so much space so trying to limit having to swap triggers and help with weaves
    • AOE on bar 3 to switch to when needed saves room (not really needed, just a habit from other jobs)
    • sprint on L3
    • macro on XHB 2 is pot
  • Dragoon IconDRG
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Thought process

    • GCDs on face buttons so movement is easier while rolling gcd
    • OGCDs put roughly in order of pressing (e.g. lance charge ->Litany -> clockwise following gcd order)
    • WXHB and Expanded XHB are shared on Hotbar 2 so I can see the Expanded because double tapping is annoying and 32 slots is plenty for most jobs
    • Macro is placeholder for Pot
    • Hotbar 3 is for easy switching to during 3+ encounters and so they don't waste space, leaving room to add reminder macros or move anti kb to a face button
      • There are 3 free buttons (4 if you remove leg sweep) if you want to add aoe anyway
    • Sprint as a macro on the left thumbstick (L3) so you can press it while moving
  • Reaper IconRPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE
    • WXHB and Extended XHB shared on HB 2 for visible Cds
    • AOE rotation separated on HB 3 to replace HB 1 when needed
    • standard GCDs on face buttons for movement and OGCDs near GCDs close in the rotation/bursts
  • Summoner IconSMN
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Thought Process

    • single target on the right
    • role actions in the same place as red mage build
    • gcds on face buttons for movement because smn doesnt cast
    • WXHB and Expanded XHB shared on hotbar 2 so cooldowns visible and dont have to use double tap
    • AOE duplicated on XHB 3 because I expected to have to move it from XHB when smn got more abilities :/
      • if you need room just keep whatever is comfier
    • Legos in order for titan first opener
    • Also, yeah that is just physick. Honestly probably just going to put lux solaris there
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More Red Mage layouts

  • Red Mage IconRDM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    The VerHotbar

  • Red Mage IconRDM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.

  • Red Mage IconRDM
    Hotbar IconHB
    P.V.E. IconPVE

    for each job, I create a "hotbar" that is basically a monitor for cooldowns/any spell/skill I want to see the status of; I also have a hotbar with Role spells & skills, and, Sprint. I would add Second Wind in the missing slot. I use Hotbars 2 & 10 but you can use any Hotbars you want.

    for RDM, there are only 6 spells, so you could put them all on 1 column; I don't do this because of how I have my UI setup to accommodate multiple job setups.

  • Red Mage IconRDM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Single Target (L)

    Mobs (R)

  • Red Mage IconRDM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.

    My XHB is split between chotbars 2(left) and 7(right)

  • Red Mage IconRDM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.

    The Glamour Plate button is being used in place of the newly added skill as needed, and the dye represents potion. Sprint and LB are macroed to L3/R3 respectively.

  • Red Mage IconRDM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    I have my hotbars set up so that pressing R1 toggles between hotbars 1 and 2, with hotbar 3 as the WXHB.

    "1" icon is Aether Compass, "2" icon is Gysahl Greens.

  • Red Mage IconRDM
    Hotbar IconHB
    P.V.E. IconPVE

    Keybinds for those interested.

    I use an mmo mouse so 1-6 on all bars are pressed on the mouse, uisng shift and ctrl for bar 2 and 3. The latter 6 on all bars are pressed uisng the keyboard and shift/ctrl.

  • Red Mage IconRDM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Just copied Nanaki's

  • Red Mage IconRDM
    Hotbar IconHB
    P.V.E. IconPVE

    MMO mouse setup with modifiers.

  • Red Mage IconRDM
    Hotbar IconHB
    P.V.E. IconPVE

    Hotbar 1: White mana on the left side, black mana on the right side. Single target above, AoEs below. Both/neutral down the middle. I used to put acceleration on Hotbar 3, but it's better this way for quick succession to the relevant actions.

    Hotbar 2 (ctrl): The 1-2-3 melee combo on top. I usually have my gap close/make on those two middle positions. Sleep, lucid, cure, and the DPS buff are just rollovers from my old hotbar as Summoner, my first job, and that was before I put more thought into hotbar setups. AoE and run+gun spenders on the bottom row.

  • Red Mage IconRDM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Lvl 100 Red Mage XHB made by a ps5 player

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