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More Summoner layouts

  • Summoner IconSMN
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Used on Mixed Mode.

  • Summoner IconSMN
    Hotbar IconHB
    P.V.E. IconPVE

    for each job, I create a "hotbar" that is basically a monitor for cooldowns/any spell/skill I want to see the status of; I also have a hotbar with Role spells & skills, and, Sprint. These are the spells I have for Dawntrail. I use Hotbars 2 & 10 but you can use any Hotbars you want.

  • Summoner IconSMN
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Valen Bree

  • Summoner IconSMN
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    This layout works for levelling SMN from 1 through Dawntrail

  • Summoner IconSMN
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Updated for Dawntrail

    Buttons consistent for similar job actions (Dye = Potion)

  • Summoner IconSMN
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.

    My XHB is split between chotbars 2(left) and 7(right)

  • Summoner IconSMN
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    What ive used since the beginning. Both L2 -> R2 and R2 -> L2 bring you to the same hotbar to quick trigger over if youre using the STG or AOE side

  • Summoner IconSMN
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Thought Process

    • single target on the right
    • role actions in the same place as red mage build
    • gcds on face buttons for movement because smn doesnt cast
    • WXHB and Expanded XHB shared on hotbar 2 so cooldowns visible and dont have to use double tap
    • AOE duplicated on XHB 3 because I expected to have to move it from XHB when smn got more abilities :/
      • if you need room just keep whatever is comfier
    • Legos in order for titan first opener
    • Also, yeah that is just physick. Honestly probably just going to put lux solaris there
  • Summoner IconSMN
    Hotbar IconHB
    P.V.E. IconPVE

    Gain Searing Flash. (Decouple from Searing Light. Teleport as placeholder.)

    No new buttons otherwise.

  • Summoner IconSMN
    Hotbar IconHB
    P.V.E. IconPVE

    These are my SMN hotbars, very much a WIP, Hopefully you enjoy :)

  • Summoner IconSMN
    Cross Hotbar IconXHB
    P.V.E. IconPVE
  • Summoner IconSMN
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    RT single target RT -> LT aoe LT lego, swift/raise/lucid LT -> RT rest of the buttons. smn doesn't have many

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More layouts by asah

  • Viper IconVPR
    Hotbar IconHB
    P.V.E. IconPVE

    The job with the least amount of buttons in the game It was extremely difficult to get this symmetrical

  • Dragoon IconDRG
    Hotbar IconHB
    P.V.E. IconPVE

    Spineshatter Dive = Winged Glide

    Dragon Sight = Drakesbane

  • Reaper IconRPR
    Hotbar IconHB
    P.V.E. IconPVE

    Not changes for new abilities, but changed to better fit new hotbar layout

  • Samurai IconSAM
    Hotbar IconHB
    P.V.E. IconPVE

    Shoha II is gone (finally) which allows all skills to fit on 2 and 2/3 hotbars

  • Ninja IconNIN
    Hotbar IconHB
    P.V.E. IconPVE

    Nothing much changed

    Huraijin is gone and replaced with Hide (which is even more useless)

  • Machinist IconMCH
    Hotbar IconHB
    P.V.E. IconPVE

    Nothing changes

  • Dancer IconDNC
    Hotbar IconHB
    P.V.E. IconPVE

    DPS Icon 1 = Last Dance

  • Bard IconBRD
    Hotbar IconHB
    P.V.E. IconPVE

    No changes

  • Pictomancer IconPCT
    Hotbar IconHB
    P.V.E. IconPVE

    Requires splitting Tempura to make it look aesthetic

  • Red Mage IconRDM
    Hotbar IconHB
    P.V.E. IconPVE

    Might change this

  • Black Mage IconBLM
    Hotbar IconHB
    P.V.E. IconPVE

    Fire II = Flare Star

  • Gunbreaker IconGNB
    Hotbar IconHB
    P.V.E. IconPVE

    Rough Divide = Trajectory

    Healer Icon 1 = Aurora MO Macro

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