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More layouts by jiogray
"Easy" to remember and doing positional
- Gibbet & Gallows are set like theirs positional, Gibbet is on the side because more dmg from target's flank
- Mark & 1-2-3 are easy acces right hand
- To avoid moving doing positionals after Gluttony, True North is next to it
- The "Question mark" slot is for potion
(I'm doing Savage with this XHB on ttv/JioGray )
NIN TEA XHB
- The "Question mark" slot is for potion
(I'm doing Ultimate with this XHB on ttv/JioGray )
NIN 90
DRAFT
(I'm doing Savage with this XHB on ttv/JioGray )
More Viper layouts
DoW - XHB - VPR
Just copied Nanaki's
2 XHB (Single and Expanded/WXHB)
Thought Process
- GCDs on face buttons for easy movement while pressing-
- WXHB and Expanded shared on XHB 2 so can see Expanded cooldowns
- Left trigger, XHB 1 starts opener
- rear positional on bottom buttons and flank on side
- Right trigger bar is mainly used for filler GCDs and the reawaken part of the burst
- duplicate actions because we have so much space so trying to limit having to swap triggers and help with weaves
- AOE on bar 3 to switch to when needed saves room (not really needed, just a habit from other jobs)
- sprint on L3
- macro on XHB 2 is pot
Viper Layout Optimized for controller
This setup is optimized to my style of play. I tried to minimize the amount of movement my trigger fingers do cause I get tired.
Ayria's New Parch Viper
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AOE Combos
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Single Target Combo. Potion goes LT Right D-pad
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Viper 7.0
Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.
The dye represents potion, and Sprint and LB are macroed to L3/R3 respectively.
Viper
Steel Fangs/Dread Fangs are standard combo openers Steel Maw/Dread Maw are standard combo openers for AOE From there, just hit the button that glows (one or both of the combo openers will glow). The 2nd hit in each combo will give you one of two buffs, one will reduce auto-attack delay (Swiftscale; makes you faster), the other adds potency to your attacks (Hunter's Instinct; makes you stronger). The 3rd hit in the combo will be powered up depending on the actions you did in step 1 and step 2, but again, just hit the one that glows. Additionally, once you hit that 3rd button, Serpent's Tail will light up for a 4th oGCD hit to end the combo.
Dreadwinder (single target) and Pit of Dread (AOE) will activate the two buttons next to it for a different combo set and give you a stack of Uncoiled Fury, a stronger ranged attack. The two buttons activated are Hunter's/Swiftskin's Coil for single target, Hunter's/Swiftskin's Den for AOE. You'll hit both of these, and they'll buff you in the same way as the normal combo, but after hitting one of these, either Twinblood and Twinfang on your back row will light up for an oGCD weave hit. Then after hitting Twinblood or Twinfang, whichever of those two didn't light up and you can hit that. For example: Dreadwinder > Hunter's Coil > Twinblood > Twinfang > Swiftskin's Coil > Twinfang > Twinblood. Uncoiled Fury works the same way as this, you'll just consume a charge to use it. Remember, it's ranged, so use it when you need it or are in danger of overstacking those charges.
VPR 7.05
Updated for latest patch
Buttons consistent for similar job actions (Dye = Potion)
VPR
Valen Bree
Comfortable Viper XHB
Uses XHB, double tap, LT->RT(which are almost the same for muscle memory). Also uses a bar for cooldowns you cant see on LT->RT
Uses sheathe weapon layouts too for run, food, teles, etc
VPR 7.05
メイン
XHB1
複数用
XHB3(R2, L2二度押し)
Ayria's Viper
2 is for AOE combo > stays at the top 1 is for Standard combo (single target) > main bar 3 is for Role skills
viper controller guide
i love this set up it allows for easy access to to ogcds whatever trigger you are holding. also easy reawaken combo and gcds are on face buttons so its easier to move while attacking