A limited set of actions can assigned via macro commands. Incompatible actions are ommited from the generated macro. Also note that Macros are limited to 15 lines each.
General XHB combat layout I use in game. Feel free to use it if curious on how the flow might gauge for you.
[MINDSET]
DYE represents placing the job's TINT in said slot.
/micon "Resurrection" /macroerror off /ac "Swiftcast" <me> <wait.2> /ac "Resurrection" <t> /ac "Resurrection" <1> /ac "Resurrection" <2> /ac "Resurrection" <3> /ac "Resurrection" <4> /ac "Resurrection" <5> /ac "Resurrection" <6> /
SMN setup that took me to 90. Do I have Swiftcast all over the place? Sure, but that's because when I need it I hate scrambling for it. For the blank spots, I'll usually put in things that I use often out of combat (Eternal Bonding ring, treasure maps, WT
RT single target RT -> LT aoe LT lego, swift/raise/lucid LT -> RT rest of the buttons. smn doesn't have many
What ive used since the beginning. Both L2 -> R2 and R2 -> L2 bring you to the same hotbar to quick trigger over if youre using the STG or AOE side