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SMN 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)
Controller One Hotbar
Used on Mixed Mode.
Dawntrail SMN
? Macro = Searing Flash
2 XHBs Lvl 100 Dawntrail
Thought Process
- single target on the right
- role actions in the same place as red mage build
- gcds on face buttons for movement because smn doesnt cast
- WXHB and Expanded XHB shared on hotbar 2 so cooldowns visible and dont have to use double tap
- AOE duplicated on XHB 3 because I expected to have to move it from XHB when smn got more abilities :/
- if you need room just keep whatever is comfier
- Legos in order for titan first opener
- Also, yeah that is just physick. Honestly probably just going to put lux solaris there
SMN Lv90
Tartarus Pro Layout:
01 = Sprint
06 = Ctrl
11 = Alt
16 = Teleport
17 = Mount
18 = Character
19 = MapSMN Dawntrail
Aethercharge = Lux Solaris
Summoner w/ Controller
1 - Main XHB
RT Face Buttons - Main In-Combat Actions
SMN
RT single target RT -> LT aoe LT lego, swift/raise/lucid LT -> RT rest of the buttons. smn doesn't have many
SMN50
Hotbars for Lv50 Summoner.
7.0 SMN
Gain Searing Flash. (Decouple from Searing Light. Teleport as placeholder.)
No new buttons otherwise.
Endwalker SMN
Endwalker Lvl90 Summoner
SMN Companion Hotbars
for each job, I create a "hotbar" that is basically a monitor for cooldowns/any spell/skill I want to see the status of; I also have a hotbar with Role spells & skills, and, Sprint. These are the spells I have for Dawntrail. I use Hotbars 2 & 10 but you can use any Hotbars you want.