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Viper Layout Optimized for controller
This setup is optimized to my style of play. I tried to minimize the amount of movement my trigger fingers do cause I get tired.
Ayria's Viper
2 is for AOE combo > stays at the top 1 is for Standard combo (single target) > main bar 3 is for Role skills
Aria's Viper Layout
Utilizing Main XHB, WXHB and Expanded XHB
XHB RT = Single Target Normal
Volanare's Viper
Shoutout to Fyuria Tsukimori & Nanaki.
Single target on XHB 1 AOE on XHB 2
Comfortable Viper XHB
Uses XHB, double tap, LT->RT(which are almost the same for muscle memory). Also uses a bar for cooldowns you cant see on LT->RT
Uses sheathe weapon layouts too for run, food, teles, etc
Viper MMO Mouse 3x4
My starter Viper hotbar for Dawntrail, designed to be played with an MMO mouse.
Ayria's New Parch Viper
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AOE Combos
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Single Target Combo. Potion goes LT Right D-pad
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VPR 7.05
Updated for latest patch
Buttons consistent for similar job actions (Dye = Potion)
DoW - XHB - VPR
Just copied Nanaki's
Da'momo's Viper
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
2 XHB (Single and Expanded/WXHB)
Thought Process
- GCDs on face buttons for easy movement while pressing-
- WXHB and Expanded shared on XHB 2 so can see Expanded cooldowns
- Left trigger, XHB 1 starts opener
- rear positional on bottom buttons and flank on side
- Right trigger bar is mainly used for filler GCDs and the reawaken part of the burst
- duplicate actions because we have so much space so trying to limit having to swap triggers and help with weaves
- AOE on bar 3 to switch to when needed saves room (not really needed, just a habit from other jobs)
- sprint on L3
- macro on XHB 2 is pot