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Sage LVL 77
Still learning best ways to access what I use most, but this so far feels like the best flow to me.
Sge 7.15
Dye in bar 2 is for mind pot. Dyes in bar 3 are for last resort ether pot.
Cleared M1-4S
DoM - XHB - SGE
Just copied Nanaki's
SGE 7.05
PROVISIONAL - NOT LEVELLED OR TESTED
Thanks for the credit distraughtklownz! =)
Sage
Auto Attack is used as a placeholder for Psyche in 7.0, and Jump is in place of Eudaimonia
FF14: SGE-7.0
Macro0: Kerachole <wait>/Rhizomata
Macro1: Icarus <2>/Icarus <t>
SGE 7.0
General notes:
- "Main" hotbar is RT
- Frequently used abilities or important ones to use while moving go on the face buttons
- AoE versions of things go on expanded hotbar
- Only using one expanded hotbar so no LT>RT vs. RT>LT confusion during combat
- Infrequently used abilities go on WXHB
- Star button on WXHB is a focus target macro
Sage-specific notes:
- Sage has lots of single-target vs. AoE abilities, so placement on expanded hotbar mirrors this (Dosis/Dyskrasia, Diagonosis/Prognosis, Taurochole/Kerachole, Druochole/Ixochole, Haima/Panhaima)
- Philosophia placement mirrors that of Soteria (LT vs. LT-LT)
- Krasis on d-pad down to make it easy to cycle down to the tank and target them for it (down, down, RT+down)
- Remember to adjust your party list job priority!
- Zoe and Pneuma next to each other since they usually get used together
- Eukrasia on WXHB is a macro to turn it off
- Speech button on WXHB is a macro to indicate Swiftcast cooldown (i.e., when I will attempt to res again)
Raids - SGE
Savage and Ex trial sage hotbar
Controller OmniHealer 7.0 (SGE)
Note: Sprint and Limit Break should be on a Shared Hotbar!!!
Sage
Sage
LV 100 SGE Hotbar
Damage on right, single-target heals on left, buffs in center, AOE heals on double-right.
Sage Level 100: Raid
Created with raiding in mind.
GCD attacks are on left hand buttons to prevent interrupted casts and to encourage slide-casting.
More layouts by asah
VPR Dawntrail
The job with the least amount of buttons in the game It was extremely difficult to get this symmetrical
DRG Dawntrail
Spineshatter Dive = Winged Glide
Dragon Sight = Drakesbane
RPR Dawntrail
Not changes for new abilities, but changed to better fit new hotbar layout
SAM Dawntrail
Shoha II is gone (finally) which allows all skills to fit on 2 and 2/3 hotbars
NIN Dawntrail
Nothing much changed
Huraijin is gone and replaced with Hide (which is even more useless)
MCH Dawntrail
Nothing changes
DNC Dawntrail
DPS Icon 1 = Last Dance
BRD Dawntrail
No changes
PCT Dawntrail
Requires splitting Tempura to make it look aesthetic
SMN Dawntrail
Aethercharge = Lux Solaris
RDM Dawntrail
Might change this
BLM Dawntrail
Fire II = Flare Star