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More Dragoon layouts

  • Dragoon IconDRG
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Dawntrail DRG hotbar setup!

  • Dragoon IconDRG
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    this is good. it makes a lot of sense and feeds into the combos. may need to revise it post dawntrail but we'll see what dawntrail brings.

  • Dragoon IconDRG
    Cross Hotbar IconXHB
    P.V.E. IconPVE
  • Dragoon IconDRG
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Valen Bree

  • Dragoon IconDRG
    Hotbar IconHB
    P.V.E. IconPVE
    • Buffs on top. (Ordered according to the optimal rotation)
    • Weaponskills in the middle. ("Cross" shape on both sides)
    • oGCD attacks below. (Parallel to top oGCD buffs)
    • Extras in top corners, sides. (General: `~ 7 , Job: Ins H )
    • Role actions on shift. (Prefer AQWRTG but ZXCV available)
    • Consumables on alt. (Potion: Alt+W, Tincture: Alt+R) (Companion actions = placeholders)

    [Hotbar 2] Left fingers: Ring or Pinky 1 2 3 Tab Q W Ins A `~ Z X C

  • Dragoon IconDRG
    Cross Hotbar IconXHB
    P.V.E. IconPVE
    Display with: [L2]→[R2]  [Cycle Up - Right]
    Display with: [R2]→[L2]  [Cycle Up - Left]
    Set Selection (Drawn):   [Hotbars 1, 3]
    
    • Clockwise from True Thrust & Potion, hit R2 ⭘🗙⬜︎🛆 in order, double-weaving the R2→L2 and R2 abilities after each.
    • After R2 🛆, switch hotbars (R1) and loop R2 🛆⭘🗙⬜︎🛆.
    • Double-weave evolved R2 abilities as they become available.
    • Weave Wyrmwind Thrust after each second Raiden Thrust; this may be delayed up to Drakesbane to fit nearby buff windows.
    • Continue to use Life Surge on Heaven's Thrust or Drakesbane, checking charges at each High Jump to prevent overcapping.
    • Continue to weave all other OGCD's every 30/60/120 seconds, as indicated by their cooldowns.

    Modified Opener: These bars pair abilities on R2 by their cooldown durations, to allow easy double-weaving and identification of when they should be pressed.

  • Dragoon IconDRG
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Just copied Nanaki's

  • Dragoon IconDRG
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    XHB 1 Single target XHB 2 Multiple target

  • Dragoon IconDRG
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Single Target (L)

    Mobs (R)

  • Dragoon IconDRG
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Hotbars for Lv60 Dragoon.

  • Dragoon IconDRG
    Hotbar IconHB
    P.V.E. IconPVE

    My personal bar!

  • Dragoon IconDRG
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    My basic layout for all jobs. Hotbar 1 single target, hotbar 2 AOE. The focus of each is their respective core GCDs, and then I mimic the OGCD on each so switching isn't required unless going from AOE to single target situations or vice versa. Nastrond is used quite a lot in double weaves so I have it on both sides for ease of access. Expanded hotbar 3 for job specific potions, food, movement, role actions, extras I want access to regardless of single target or aoe situations. Hotbar 4 is shared quick access to whatever ya want on the WXHB.

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More layouts by dierseus

  • Ninja IconNIN
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    HB 2 is expanded as well cause double tapping triggers sucks :) HB 3 for aoe and the space to fit single target rotation on 2 htobars

  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Thought Process

    • GCDs on face buttons for easy movement while pressing-
    • WXHB and Expanded shared on XHB 2 so can see Expanded cooldowns
    • Left trigger, XHB 1 starts opener
      • rear positional on bottom buttons and flank on side
    • Right trigger bar is mainly used for filler GCDs and the reawaken part of the burst
    • duplicate actions because we have so much space so trying to limit having to swap triggers and help with weaves
    • AOE on bar 3 to switch to when needed saves room (not really needed, just a habit from other jobs)
    • sprint on L3
    • macro on XHB 2 is pot
  • Reaper IconRPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE
    • WXHB and Extended XHB shared on HB 2 for visible Cds
    • AOE rotation separated on HB 3 to replace HB 1 when needed
    • standard GCDs on face buttons for movement and OGCDs near GCDs close in the rotation/bursts
  • Summoner IconSMN
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Thought Process

    • single target on the right
    • role actions in the same place as red mage build
    • gcds on face buttons for movement because smn doesnt cast
    • WXHB and Expanded XHB shared on hotbar 2 so cooldowns visible and dont have to use double tap
    • AOE duplicated on XHB 3 because I expected to have to move it from XHB when smn got more abilities :/
      • if you need room just keep whatever is comfier
    • Legos in order for titan first opener
    • Also, yeah that is just physick. Honestly probably just going to put lux solaris there
  • Red Mage IconRDM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Thought Process

    • melee and spells separated
    • Tried to place ogcds near their rotation/burst gcds (e.g. embolden near melee combo, pot near spells for opener, etc)
    • Fleche and C6 duplicated to make drifting harder
    • spell relevant actions near spells (e.g. lucid, instants)
    • macro icon is placeholder for pots
    • Expanded XHB on HB 2 shared with WXHB to see cooldowns, use whichever you feel comfortable using. I just think double tapping is annoying :)
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