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More layouts by iSpy321
Da'momo's Viper
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'Momo's Bard
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'Momo's Pictomancer
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'Momo's Dancer
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'Momo's Red Mage
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'Momo's Samurai
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'momo's Machinist
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'momo's Scholar
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'momo's Monk
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'momo's Black Mage
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Sage
Preliminary 7.0 Setup
“Question mark“ is used as filler for upcoming abilities:
Paladin
Preliminary 7.0 Setup
Countdown Macro for slot LT, LT D-Pad Left
/cd 15
More Summoner layouts
SMN 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)
G600 hotbar
My setup for my g600 mouse.
SMN Lv90
Tartarus Pro Layout:
01 = Sprint
06 = Ctrl
11 = Alt
16 = Teleport
17 = Mount
18 = Character
19 = MapTrusty XHB
What ive used since the beginning. Both L2 -> R2 and R2 -> L2 bring you to the same hotbar to quick trigger over if youre using the STG or AOE side
Controller One Hotbar
Used on Mixed Mode.
SMN50
Hotbars for Lv50 Summoner.
Dawntrail SMN
? Macro = Searing Flash
2 XHBs Lvl 100 Dawntrail
Thought Process
- single target on the right
- role actions in the same place as red mage build
- gcds on face buttons for movement because smn doesnt cast
- WXHB and Expanded XHB shared on hotbar 2 so cooldowns visible and dont have to use double tap
- AOE duplicated on XHB 3 because I expected to have to move it from XHB when smn got more abilities :/
- if you need room just keep whatever is comfier
- Legos in order for titan first opener
- Also, yeah that is just physick. Honestly probably just going to put lux solaris there
SMN Dawntrail
Aethercharge = Lux Solaris
Althea's SMN layout
A SMN layout that makes sense for my brain and how I play. Single Target on main, AoE on hotbar 2, which I usually switch to by hitting right bumper (R1) and then staying on that hotbar as needed.
Updated for 7.0!
Radulf Rushe SUM 100
Waiting for the new action images to get added in to fully get this good
Make sure to change Double tap L2 to "Cross Hotbar 4 - Left" and Double tap R2 to "Cross Hotbar 4 - Right"
Summoner w/ Controller
1 - Main XHB
RT Face Buttons - Main In-Combat Actions