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Controller One Hotbar
Used on Mixed Mode.
SMN ->EW & Dawntrail levelling
This layout works for levelling SMN from 1 through Dawntrail
SMN
RT single target RT -> LT aoe LT lego, swift/raise/lucid LT -> RT rest of the buttons. smn doesn't have many
Easy Summoner Keyboard W/Mouse Buttons
Bar 1
1 2 3 4 5 6
Althea's SMN layout
A SMN layout that makes sense for my brain and how I play. Single Target on main, AoE on hotbar 2, which I usually switch to by hitting right bumper (R1) and then staying on that hotbar as needed.
Updated for 7.0!
SMN-Just hands on keyboard
For playing SMN on keyboard.
Bar2 activates with CTRL+ .
7.0 SMN
Gain Searing Flash. (Decouple from Searing Light. Teleport as placeholder.)
No new buttons otherwise.
Da'momo's Summoner
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Dawntrail SMN
? Macro = Searing Flash
SMN 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)
2 XHBs Lvl 100 Dawntrail
Thought Process
- single target on the right
- role actions in the same place as red mage build
- gcds on face buttons for movement because smn doesnt cast
- WXHB and Expanded XHB shared on hotbar 2 so cooldowns visible and dont have to use double tap
- AOE duplicated on XHB 3 because I expected to have to move it from XHB when smn got more abilities :/
- if you need room just keep whatever is comfier
- Legos in order for titan first opener
- Also, yeah that is just physick. Honestly probably just going to put lux solaris there
SMN50
Hotbars for Lv50 Summoner.