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SGE 7.0
General notes:
- "Main" hotbar is RT
- Frequently used abilities or important ones to use while moving go on the face buttons
- AoE versions of things go on expanded hotbar
- Only using one expanded hotbar so no LT>RT vs. RT>LT confusion during combat
- Infrequently used abilities go on WXHB
- Star button on WXHB is a focus target macro
Sage-specific notes:
- Sage has lots of single-target vs. AoE abilities, so placement on expanded hotbar mirrors this (Dosis/Dyskrasia, Diagonosis/Prognosis, Taurochole/Kerachole, Druochole/Ixochole, Haima/Panhaima)
- Philosophia placement mirrors that of Soteria (LT vs. LT-LT)
- Krasis on d-pad down to make it easy to cycle down to the tank and target them for it (down, down, RT+down)
- Remember to adjust your party list job priority!
- Zoe and Pneuma next to each other since they usually get used together
- Eukrasia on WXHB is a macro to turn it off
- Speech button on WXHB is a macro to indicate Swiftcast cooldown (i.e., when I will attempt to res again)
LV 100 SGE Hotbar
Damage on right, single-target heals on left, buffs in center, AOE heals on double-right.
SGE MMO
MMO mouse setup with modifiers.
SGE
Valen Bree
Raids - SGE
Savage and Ex trial sage hotbar
7.1 Casual Content Layout
For casual healing in dungeons and normal raids. Custom macros are focused on less reliance on using the party list to manually target since it's clunky on controller.
Macros:
FF14: SGE-7.0
Macro0: Kerachole <wait>/Rhizomata
Macro1: Icarus <2>/Icarus <t>
DoM - XHB - SGE
Just copied Nanaki's
Sage 7.05 Preliminary XHB
Goal is to use only Expanded XHB LT-RT and RT-LT, keeping everything and timers visible and not having to also use WXHB double click hold, to speed up usage in trials and raids. With also keeping similar layout between healing jobs.
This is initial layout before testing.
Sage Crossbars | Patch 7.05
Sage Crossbars | Patch 7.05
Arin Ura | 7.0 Sage
Keybinds
1 2 3 4 5 6
Sage LVL 77
Still learning best ways to access what I use most, but this so far feels like the best flow to me.
More layouts by iSpy321
Da'Momo's Bard
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'momo's Machinist
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'Momo's Dancer
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'Momo's Red Mage
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'momo's Summoner
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'momo's Viper
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'Momo's Pictomancer
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'Momo's Samurai
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'momo's Scholar
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'momo's Monk
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'momo's Black Mage
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Paladin
Preliminary 7.0 Setup
Countdown Macro for slot LT, LT D-Pad Left
/cd 15