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SGE 7.0
Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.
The Glamour Plate button is being used in place of the newly added skill as needed, and the dye represents potion. Sprint and LB are macroed to L3/R3 respectively.
Sage
Auto Attack is used as a placeholder for Psyche in 7.0, and Jump is in place of Eudaimonia
SGE 7.05
PROVISIONAL - NOT LEVELLED OR TESTED
Thanks for the credit distraughtklownz! =)
Sage
Preliminary 7.0 Setup
“Question mark“ is used as filler for upcoming abilities:
Sage
Tank macro = /target <2> Triangle macro = /target <f>
SGE 7.05 (Nanaki-inspired)
Thanks to Nanaki for the inspiration on this hotbar.
SGE
Valen Bree
YoomSGE_1.01_6.55
SGE Layout 6.55 (Not 7.0-Able)
LT>RT remapped from Set 8 Left to Set 8 Right, only right half of Set 8 is used
Set 1 - Primary Heals/CDs ; Set 2 - Utility + Raise ; Set 8 - DPS / Heal CDsSGE Dawntrail
Gear = Kardia MO Macro
DPS Icon = Psyche
YoomSGE_1.11_6.55
SGE Layout Pre-7.0
6.55 Layout (Removed after 7.0 launch) : Here
LT>RT remapped from Set 8 Left to Set 8 Right, only right half of Set 8 is used
Set 1 - Primary Heals/CDs ; Set 2 - Utility + Raise ; Set 8 - DPS / Heal CDsUPDATES
Numbers correlate to Macros
0 Psyche
1 Philosophia
Set 8 Left - Removed Abilities
This set has been adjusted to be in line with my WHM 7.0 Preliminary7.0 SGE
Gain Psyche. (Jump as placeholder.)
Gain Philosophia. (Teleport as placeholder.)
DoM - XHB - SGE
Just copied Nanaki's