Sign in to save this layout
- Save Layouts to your profile.
- Add notes and descriptions.
- Shorter URLs.
More layouts by iSpy321
Da'momo's Summoner
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'momo's Viper
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'Momo's Bard
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'Momo's Pictomancer
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'Momo's Dancer
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'Momo's Red Mage
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'Momo's Samurai
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'momo's Machinist
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'momo's Scholar
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'momo's Monk
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'momo's Black Mage
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Paladin
Preliminary 7.0 Setup
Countdown Macro for slot LT, LT D-Pad Left
/cd 15
More Sage layouts
Sage Crossbars | Patch 7.05
Sage Crossbars | Patch 7.05
SGE MMO
MMO mouse setup with modifiers.
YoomSGE_1.11_6.55
SGE Layout Pre-7.0
6.55 Layout (Removed after 7.0 launch) : Here
LT>RT remapped from Set 8 Left to Set 8 Right, only right half of Set 8 is used
Set 1 - Primary Heals/CDs ; Set 2 - Utility + Raise ; Set 8 - DPS / Heal CDsUPDATES
Numbers correlate to Macros
0 Psyche
1 Philosophia
Set 8 Left - Removed Abilities
This set has been adjusted to be in line with my WHM 7.0 PreliminarySage LVL 77
Still learning best ways to access what I use most, but this so far feels like the best flow to me.
SGE 7.05
PROVISIONAL - NOT LEVELLED OR TESTED
Thanks for the credit distraughtklownz! =)
Arin Ura | 7.0 Sage
Keybinds
1 2 3 4 5 6
YoomSGE_1.01_6.55
SGE Layout 6.55 (Not 7.0-Able)
LT>RT remapped from Set 8 Left to Set 8 Right, only right half of Set 8 is used
Set 1 - Primary Heals/CDs ; Set 2 - Utility + Raise ; Set 8 - DPS / Heal CDsSage
Auto Attack is used as a placeholder for Psyche in 7.0, and Jump is in place of Eudaimonia
SGE Dawntrail
Gear = Kardia MO Macro
DPS Icon = Psyche
Sage 7.05 Preliminary XHB
Goal is to use only Expanded XHB LT-RT and RT-LT, keeping everything and timers visible and not having to also use WXHB double click hold, to speed up usage in trials and raids. With also keeping similar layout between healing jobs.
This is initial layout before testing.
SGE 7.0
Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.
The Glamour Plate button is being used in place of the newly added skill as needed, and the dye represents potion. Sprint and LB are macroed to L3/R3 respectively.
Sage 1.3
After coming back to game pre 7.0, June 2024