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More layouts by Sylverbeux
GNB
Gnashing Fang Combo Gnashing Fang-Jujular Rip-Savage Claw-Blasting Zone-Abdomen Tear-Wicket Talon-Eye Gouge
Cart Gen Single Target keen edge-brutal shell-solid barrel
DARK KNIGHT
open grit-provoke-pre-pull hard slash-edge of SHADOW- *SYPHON STRIKE-edge of SHADOW- *SOULEATER-edge of SHADOW
L60- GRIT-provoke-PREPULL *HARD SLASH-EDGE OF SHADOW-BLOOD WEAPON-*SYPHON STRIKE-*SOULEATER-EDGE OF SHADOW-SALTED EARTH- *HARD SLASH-EDGE OF SHADOW-CARVE AND SPIT- *SYPHON STRIKE-EDGE OF SHADOW-PLUNGE- *SOULEATER-EDGE OF SHADOW
More Monk layouts
Da'momo's Monk
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
FF14: MNK-7.0
Single Target (L)
Mobs (R)
Monk 7.05
Inspired by Bun Boss but modified and updated for 7.05
Monk Layout Controller
My controller setup for monk on controller
Octa's MNK
monk hurts my brain don't take this hotbar seriously it's most likely not optimal, it works for me when i've had my food and water and sleep
Mighty Monk
Form Shift - Dragon Kick - Twin Snakes - Demolish - Bootshine - True Strike - Snap Punch (this is the best opener and single target attack gives you all the buffs)
7.0 MNK
Lose Anatman.
Not much change otherwise.
MNK LV 100 Hotbar
Basic skills on right, AOE on left, buffs on cross.
7.0prep
asdfg
Monk-y
Fury generators on the right, fury spenders on the left. Need I say more?
MNK 7.0
Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.
The Glamour Plate button is being used in place of the newly added skill as needed, and the dye represents potion. Sprint and LB are macroed to L3/R3 respectively.
Noko Steamdeck Monk
How I set up my crossbars as a monk on steamdeck (Currently level ~65)
I try to play every classes/jobs, thus I tend to reuse same slots for same "functionality" across jobs.