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More layouts by Sylverbeux
GNB
Gnashing Fang Combo Gnashing Fang-Jujular Rip-Savage Claw-Blasting Zone-Abdomen Tear-Wicket Talon-Eye Gouge
Cart Gen Single Target keen edge-brutal shell-solid barrel
DARK KNIGHT
open grit-provoke-pre-pull hard slash-edge of SHADOW- *SYPHON STRIKE-edge of SHADOW- *SOULEATER-edge of SHADOW
L60- GRIT-provoke-PREPULL *HARD SLASH-EDGE OF SHADOW-BLOOD WEAPON-*SYPHON STRIKE-*SOULEATER-EDGE OF SHADOW-SALTED EARTH- *HARD SLASH-EDGE OF SHADOW-CARVE AND SPIT- *SYPHON STRIKE-EDGE OF SHADOW-PLUNGE- *SOULEATER-EDGE OF SHADOW
More Monk layouts
BIGBOSSKANES Layout
It's just easy for me this way
Lv100 MNK 7.05
A WIP that tries to fit all the need options on 2 bars
MNK LV 90 Hotbar
Basic skills on right, AOE on left, buffs on cross.
Radulf Rushe MNK 100
Waiting for the new action images to get added in to fully get this good
Make sure to change Double tap L2 to "Cross Hotbar 4 - Left" and Double tap R2 to "Cross Hotbar 4 - Right"
Noko Steamdeck Monk
How I set up my crossbars as a monk on steamdeck (Currently level ~65)
I try to play every classes/jobs, thus I tend to reuse same slots for same "functionality" across jobs.
Mighty Monk
Form Shift - Dragon Kick - Twin Snakes - Demolish - Bootshine - True Strike - Snap Punch (this is the best opener and single target attack gives you all the buffs)
MNK from Bun Boss
From Bun Boss video but slighly modified
DoW - XHB - MNK
Just copied Nanaki's
MNK 7.05
PROVISIONAL - NOT LEVELLED OR TESTED
Buttons consistent for similar job actions (Dye = Potion)
MNK 7.0
Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.
The Glamour Plate button is being used in place of the newly added skill as needed, and the dye represents potion. Sprint and LB are macroed to L3/R3 respectively.
Monk Layout Controller
My controller setup for monk on controller
7.0prep
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