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More layouts by Sylverbeux

  • Monk IconMNK
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    opo-form bootshine-dragon kick-arm of destroyer

    raptor form -true strike-twin snakes- four point fury

  • Gunbreaker IconGNB
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Gnashing Fang Combo Gnashing Fang-Jujular Rip-Savage Claw-Blasting Zone-Abdomen Tear-Wicket Talon-Eye Gouge

    Cart Gen Single Target keen edge-brutal shell-solid barrel

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More Dark Knight layouts

  • Dark Knight IconDRK
    Hotbar IconHB
    P.V.E. IconPVE

    Hotbar 1: Similar format based on my first tank (GNB). 1-2-3 combo on top. MP-spending oGCDs along the right side. Next row is the AoE 1-2 combo. Then the ranged and gap closer. Then the "bursts" for DRK, and lastly, the grandfathered seat for Sprint.

    Hotbar 2 (ctrl): Looking at the first 2x2, single target on top, AoE on bottom; GCD/gauge spenders left, oGCDs middle. Then we have the odd one out, the AoE puddle of hurties. Rampart and reprisal are where they are for all my tanks. Third row also has the job-specific overall high mitigation, then the specific mitigation (DRK is magic, while GNB is phys). While DRK doesn't have a plain heal button, TBN is as close as it gets. While this one has a 60s recast, I decided Oblation gets to take this one for having two charges and can be put on a teammate. Bottom right is the team mitigation.

  • Dark Knight IconDRK
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Work in progress

  • Dark Knight IconDRK
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Designed with minimal swapping between 1 and 2. Most GCD on the non-D pad to help with attacking and moving. Hotbar 8 L and R are same so no thinking. Hotbar 1 is Single target while Hotbar 2 is AOE minded. Hotbar 2 has mount + sprint so keep in mind. Dye = Pot for raiders, if not than whatever you want. Enabled customization when weapon is drawn/sheathed Hotbar 1 + 2. That means hotbar 3 you will manually have to switch to if you need stuff on there. part of my Tank series where similar skills are in the same spots and play roughly in same style. Please Enjoy!

  • Dark Knight IconDRK
    Hotbar IconHB
    P.V.E. IconPVE

    Hotbar 1 uses the 12 MMO mouse buttons. Hotbar 2 uses those 12 buttons with Shift as the modifier. Hotbar 3 uses those 12 buttons with Alt as the modifier.

  • Dark Knight IconDRK
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Just copied Nanaki's

  • Dark Knight IconDRK
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    PROVISIONAL - NOT LEVELLED OR TESTED

    Buttons consistent for similar job actions (Dye = Potion)

  • Dark Knight IconDRK
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Separated AOE and Single Target

  • Dark Knight IconDRK
    Hotbar IconHB
    P.V.E. IconPVE

    These are my DRK hotbars, very much a WIP. Hopefully you enjoy :)

    Almost Entirely Based on Tashaxe's MMO Mouse DRK: https://www.xivbars.com/job/DRK/6738

  • Dark Knight IconDRK
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Like paladin but edgier

  • Dark Knight IconDRK
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    How I set up my crossbars as a white mage on steamdeck (Currently level ~65)

    I try to play every classes/jobs, thus I tend to reuse same slots for same "functionality" across jobs.

  • Dark Knight IconDRK
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    I've watched Bun Boss and a few others to get an idea of how things should flow on controller. This is a setup that works for me and I wanted to share it! I like to keep things consistent across my jobs.

  • Dark Knight IconDRK
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.

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