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More layouts by Alice_Lufenia
BLM 6.4 Layout
Redoing again
Experimental DRG 6.2 layout
Gonna try to play Dragoon more before it gets reworked
Another Experimental BLM 6.2 layout
Trying out a Fire/Ice split, with single and AoE on both,. Burst/finishers and movement/downtime tech on the bottom, Xeno on 1st bar for accessibility.
Experimental BLM 6.2 layout
SUPER experimental idk
Experimental RPR 6.2 layout
Trying out putting all burst on Expanded
Experimental PLD 6.2 layout
Based on DRK layout
Experimental GNB 6.2 Layout
Based on my DRK layout
Experimental DRK 6.2 Layout
Experimenting with AoE on left and burst on expanded to see if I like this for raid more. Less things on WXHB as I find it a bit hard to press it
More Warrior layouts
LV 100 WAR Hotbar
For Fellcleaves Georg
Althea's WAR layout
I am not a great tank, but I do play WAR in solo content at times and this is the layout I came up with that works for me. Not updated for 7.0.
Personal MMO Mouse WAR
Hotbar 1: The good ol 1-2-3 combo on top, then the single + AoE oGCDs along the right side, then the legacy spot for Sprint. Next row down is AoE 1-2 combo. Then next row is the ranged and gap close, which thankfully still works as a free damage button in 7.0. Then the two bursties.
Hotbar 2 (ctrl): A few oddities in here. Top left is the burst hitter. Next is technically the alternative 3 in the 1-2-3 combo, since it felt more fluent to press 1, 2, ctrl+2. Next is the single-target spender. This was just built on the rotations as I leveled up and placed these actions accordingly. On row 2, bloodwhetting and the AoE spender just had to be neighbours. Row 3 has the job-specific mitigations, although now that I re-read the tooltip, Thrill and Bloodwhetting could be great vertical neighbours. Row 4 has the straight up heal, low recast time shield-a-friend, and team shield.
Dawntrail Crossbar Setup
I open with Onslaught to start the rotation with single or multiple mobs. I usually use Tomahawk just to pick up strays on wandering mobs. For my movement rotation I have my left high-hat setup as my movement, and my single and AOE attacks on my right 4 sets of buttons. That way I can still attack and move at the same time. I have also placed Shake It off on my right button so i can gather for a stack attack. The rest of the Crossbar is just the best place that works for me.
Azure's WAR Hotbars - 6.5x
Equipment
This layout is designed around the following hardware:
Michu War 7.0
Maximum movement hotbars. Most common/important ability on face button. Gropued by sections: Defensives, Final combo GCDs + 25 sec, Tank functions, AOE, gap closers and range attack ect.
WAR
Valen Bree
WAR 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)
WAR 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.
Juce Warrior
Single target on RT + face buttons, AOE on LT + face buttons
Damage mitigation on LT + D pad, barriers and healing on double LT + face buttons
WAR60
Lv60 Warrior Hotbars
My strange warrior HB
I use a mmo gaming mouse from razer called the Naga, the 3x4 grid is the exact layout as my mouse buttons. Hot bar 2 goes like this from left to right, top to bottom: 1, 2, 3, 4, Q, E, R, T, 5, -, =. The - and = are left and right on my mouse wheel, 5 is reserved for long cooldowns. Hot bar 3 is the same as 2 but with shift being held. The empty item between Tomahawk and Holmgang is a health Pot