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BLM XHB Dawntrail
the number macros are Aetherial Manipulation macros to part members but they prioritize anyone who's already targeted. The potion on bar 2 is Super-Ether. The potion on bar 5 is an int tincture. The bread is the food I'm using. The speech bubble is my greeting macro. the checkmark is my farewell macro. The ! is my "I have aggro" macro.
BLM from Bun Boss
from bun boss video
BLM
Valen Bree
BLM test
Seeing if I can set up blm bars.
Da'momo's Black Mage
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
BLM 7.05
PROVISIONAL - NOT LEVELLED OR TESTED
Buttons consistent for similar job actions (Dye = Potion)
X
Sas
Aipha Fields BLM extraordinaire ^3^
keybinds are
1-5 -------- mouse 4/5
shift 1-5 --------- shift mouse 4/5
ctrl 1-4 ---------- ctr R, ctrl mouse 4/5
qerfg - shift qerfg, Alt mouse 4/5DoM - XHB - BLM
Just copied Nanaki's
7.0
Sharpcast will be Flare Star, Sprint is on a macro tying it to pressing in the Left Stick. Fire 1 and 3 are on the AoE crosshotbar to act as emergency movement buttons with the new instant fire paradox and guaranteed Firestarter. Blizzard 1 is on the bar in case of really low level sync
BLM 7.0
Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.
The Glamour Plate button is being used in place of the newly added skill as needed, and the dye represents potion. Sprint and LB are macroed to L3/R3 respectively.
BLM
Sept 7, 2024
More layouts by Alice_Lufenia
BLM 6.4 Layout
Redoing again
Experimental DRG 6.2 layout
Gonna try to play Dragoon more before it gets reworked
Another Experimental BLM 6.2 layout
Trying out a Fire/Ice split, with single and AoE on both,. Burst/finishers and movement/downtime tech on the bottom, Xeno on 1st bar for accessibility.
Experimental RPR 6.2 layout
Trying out putting all burst on Expanded
Experimental PLD 6.2 layout
Based on DRK layout
Experimental GNB 6.2 Layout
Based on my DRK layout
Experimental WAR 6.2 layout
Based on my DRK layout
Experimental DRK 6.2 Layout
Experimenting with AoE on left and burst on expanded to see if I like this for raid more. Less things on WXHB as I find it a bit hard to press it