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More layouts by Annomnomnom
LV 100 SMN Hotbar
Yay Carbie!
Lv 100 DRK Hotbar
Like paladin but edgier
Lv 100 PLD Hotbar
Hail JoCat! DEUS VULT
LV 100 DNC Hotbar
Single target on right, AOE on left, dances and buffs on cross.
LV 100 WHM Hotbar
BLOOD FOR THE BLOOD LILY
LV 100 SGE Hotbar
Damage on right, single-target heals on left, buffs in center, AOE heals on double-right.
LV 100 AST Hotbar
Single-target heals on left, damage and damage buffs on right, buffs in center, and AOE heals on double-right
DRG Lv. 100 Hotbar
Finally
LV 100 WAR Hotbar
For Fellcleaves Georg
Lv 100 RDM Hotbar
The VerHotbar
Lv 100 SAM Hotbar
SHING SHING SHING
Lv 100 RPR Hotbar
Damn, this is a lot of buttons.
More Viper layouts
Viper Layout Optimized for controller
This setup is optimized to my style of play. I tried to minimize the amount of movement my trigger fingers do cause I get tired.
Viper (Revised)
An improvement on my previous comfort layout for more ease-of-use for the re-awaken combo
VPR
Valen Bree
VPR 7.05
メイン
XHB1
複数用
XHB3(R2, L2二度押し)
Viper MMO Mouse 3x4
My starter Viper hotbar for Dawntrail, designed to be played with an MMO mouse.
worst VPR layout. probably.
I don't use this job
DoW - XHB - VPR
Just copied Nanaki's
2 XHB (Single and Expanded/WXHB)
Thought Process
- GCDs on face buttons for easy movement while pressing-
- WXHB and Expanded shared on XHB 2 so can see Expanded cooldowns
- Left trigger, XHB 1 starts opener
- rear positional on bottom buttons and flank on side
- Right trigger bar is mainly used for filler GCDs and the reawaken part of the burst
- duplicate actions because we have so much space so trying to limit having to swap triggers and help with weaves
- AOE on bar 3 to switch to when needed saves room (not really needed, just a habit from other jobs)
- sprint on L3
- macro on XHB 2 is pot
Aria's Viper Layout
Utilizing Main XHB, WXHB and Expanded XHB
XHB RT = Single Target Normal
VPR 7.05
Updated for latest patch
Buttons consistent for similar job actions (Dye = Potion)
Test Build - 7.05
I like to keep all my single target on the right trigger and AoE on the left trigger.
Looking into the current flow for 7.05 this seems like it should work and keep the placement of buttons matching the layout of the bars in the UI.