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More layouts by Annomnomnom
LV 100 SMN Hotbar
Yay Carbie!
Lv 100 DRK Hotbar
Like paladin but edgier
Lv 100 PLD Hotbar
Hail JoCat! DEUS VULT
LV 100 DNC Hotbar
Single target on right, AOE on left, dances and buffs on cross.
LV 100 WHM Hotbar
BLOOD FOR THE BLOOD LILY
LV 100 SGE Hotbar
Damage on right, single-target heals on left, buffs in center, AOE heals on double-right.
LV 100 AST Hotbar
Single-target heals on left, damage and damage buffs on right, buffs in center, and AOE heals on double-right
DRG Lv. 100 Hotbar
Finally
LV 100 WAR Hotbar
For Fellcleaves Georg
Lv 100 RDM Hotbar
The VerHotbar
Lv 100 SAM Hotbar
SHING SHING SHING
Lv 100 RPR Hotbar
Damn, this is a lot of buttons.
More Viper layouts
worst VPR layout. probably.
I don't use this job
VPR XHB w/ ST-AoE swap
Hotbar 1 covers all single target actions and all role actions. Hotbar 2 covers all AoE actions and all role actions.
Hotbar 5 contains the few shared skills that don't fit on hotbar 1/2, along with Limit Break. Twinfang/Twinblood are behind the skills that activate them.
Volanare's Viper
Credit to Nanaki & Fyuria Tsukimori
Single target on XHB 1 AOE on XHB 2
Aria's Viper Layout
Utilizing Main XHB, WXHB and Expanded XHB
XHB RT = Single Target Normal
VPR
Valen Bree
Viper (Revised)
An improvement on my previous comfort layout for more ease-of-use for the re-awaken combo
Viper Layout Optimized for controller
This setup is optimized to my style of play. I tried to minimize the amount of movement my trigger fingers do cause I get tired.
Viper 7.0
Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.
The dye represents potion, and Sprint and LB are macroed to L3/R3 respectively.
VPR 7.05
Updated for latest patch
Buttons consistent for similar job actions (Dye = Potion)
Viper
Steel Fangs/Dread Fangs are standard combo openers Steel Maw/Dread Maw are standard combo openers for AOE From there, just hit the button that glows (one or both of the combo openers will glow). The 2nd hit in each combo will give you one of two buffs, one will reduce auto-attack delay (Swiftscale; makes you faster), the other adds potency to your attacks (Hunter's Instinct; makes you stronger). The 3rd hit in the combo will be powered up depending on the actions you did in step 1 and step 2, but again, just hit the one that glows. Additionally, once you hit that 3rd button, Serpent's Tail will light up for a 4th oGCD hit to end the combo.
Dreadwinder (single target) and Pit of Dread (AOE) will activate the two buttons next to it for a different combo set and give you a stack of Uncoiled Fury, a stronger ranged attack. The two buttons activated are Hunter's/Swiftskin's Coil for single target, Hunter's/Swiftskin's Den for AOE. You'll hit both of these, and they'll buff you in the same way as the normal combo, but after hitting one of these, either Twinblood and Twinfang on your back row will light up for an oGCD weave hit. Then after hitting Twinblood or Twinfang, whichever of those two didn't light up and you can hit that. For example: Dreadwinder > Hunter's Coil > Twinblood > Twinfang > Swiftskin's Coil > Twinfang > Twinblood. Uncoiled Fury works the same way as this, you'll just consume a charge to use it. Remember, it's ranged, so use it when you need it or are in danger of overstacking those charges.
Viper Extended Chotbar
A setup that tries to keep dual-wield on one trigger and twinblade on another. AOE mirrors on hotbar 3, anything common to ST and AOE is reached via extended hotbar L2-R2/R2-L2