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More layouts by xusuje
worst VPR layout. probably.
I don't use this job
SMN ->EW & Dawntrail levelling
This layout works for levelling SMN from 1 through Dawntrail
DNC Companion Hotbars
for each job, I create a "hotbar" that is basically a monitor for any spell/skill/cooldowns I want to see the status of; I also have a hotbar with Role spells & skills, and, Sprint. These are the spells I have for Dawntrail. I use Hotbars 2 & 10 but you can use any Hotbars you want.
DNCy DNCy baby cool!
wanna Dance? let's DANCE! single target on the Right Trigger Crossbar skills, Fan Dances & AOE on the Left Trigger Crossbar skills (except for Last Dance) Buffs, Def, Movement etc skills on Crossbar 2
SMN Companion Hotbars
for each job, I create a "hotbar" that is basically a monitor for cooldowns/any spell/skill I want to see the status of; I also have a hotbar with Role spells & skills, and, Sprint. These are the spells I have for Dawntrail. I use Hotbars 2 & 10 but you can use any Hotbars you want.
RDM Companion Hotbars
for each job, I create a "hotbar" that is basically a monitor for cooldowns/any spell/skill I want to see the status of; I also have a hotbar with Role spells & skills, and, Sprint. I would add Second Wind in the missing slot. I use Hotbars 2 & 10 but you can use any Hotbars you want.
for RDM, there are only 6 spells, so you could put them all on 1 column; I don't do this because of how I have my UI setup to accommodate multiple job setups.
Dawntrail Picto companion hotbars
for each job, I create a "hotbar" that is basically a monitor for cooldowns/any spell/skill I want to see the status of; I also have a hotbar with Role spells & skills, and, Sprint. These are the spells I have for Dawntrail. I use Hotbars 2 & 10 but you can use any Hotbars you want.
Dawntrail cap
In this layout, I grouped the attack Motifs & Muses together, along with their action buttons, and your normal single target & group attacks and separated them from the other normal/non-motif/non-muse attacks. That neatly left room for Smudge on the main cross-bar, but you can switch that with Tempera Coat if you prefer. Since the Landscape Motif has such a large cooldown, I moved that to the 2nd cross-bar as you wouldn't need access to those actions frequently. Also, I have Tempera Grassa setup as executable after Tempera Coat, which is why it is not on the hotbars, but if you prefer them separate, you can take replace Smudge on the 2nd hotbar.
Dawntrail launch start
this layout I put together while learning and levelling, adding new spells as they unlock. It's not perfect, it's a bit all over the place, for example, the Muses & Motifs aren't grouped together, or even in the same position across the cross-bars, so I'd maybe line those up neater, but this is now ingrained in my muscle memory, and it will work when you immediately pick up the job. When you unlock, you don't have Rainbow Drip, so I'd initially put Smudge there, so it's on your main cross-bar and easy to access, and you don't have Comet In Black either so I'd put Tempera Coat there.
More Red Mage layouts
Red Mage
These are my RDM hotbars, very much a WIP, Hopefully you enjoy :)
Almost Entirely Based on boatium's Personal MMO Mouse RDM: https://www.xivbars.com/job/RDM/5141
Althea's RDM Layout
Based on Squintina's layout, but with tweaks that fit my brain better. ST on chotbar 1, AoE on chotbar 2. I hit R1 (right bumper) to change to the AoE and sit on that chotbar as needed. Since RDM is my Eureka job, I have Eureka Potion set to chotbar 3, LDU.
2 XHBs lvl 100 Dawntrail
Thought Process
- melee and spells separated
- Tried to place ogcds near their rotation/burst gcds (e.g. embolden near melee combo, pot near spells for opener, etc)
- Fleche and C6 duplicated to make drifting harder
- spell relevant actions near spells (e.g. lucid, instants)
- macro icon is placeholder for pots
- Expanded XHB on HB 2 shared with WXHB to see cooldowns, use whichever you feel comfortable using. I just think double tapping is annoying :)
RDM Dawntrail
Might change this
Red Mage
Black is right, white is left. there's still a lot of flexibility here, but this is more or less what works for me
Red Mage Bars
Keybinds for those interested.
I use an mmo mouse so 1-6 on all bars are pressed on the mouse, uisng shift and ctrl for bar 2 and 3. The latter 6 on all bars are pressed uisng the keyboard and shift/ctrl.
RDM 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)
RDM Companion Hotbars
for each job, I create a "hotbar" that is basically a monitor for cooldowns/any spell/skill I want to see the status of; I also have a hotbar with Role spells & skills, and, Sprint. I would add Second Wind in the missing slot. I use Hotbars 2 & 10 but you can use any Hotbars you want.
for RDM, there are only 6 spells, so you could put them all on 1 column; I don't do this because of how I have my UI setup to accommodate multiple job setups.
RED60
Hotbars for Lv60 Red Mage.
RDM MMO mouse
First attempt to make panels for MMO mouse with 2 3x4 hotbars and 1 6x2 for utility
Personal MMO Mouse RDM
Hotbar 1: White mana on the left side, black mana on the right side. Single target above, AoEs below. Both/neutral down the middle. I used to put acceleration on Hotbar 3, but it's better this way for quick succession to the relevant actions.
Hotbar 2 (ctrl): The 1-2-3 melee combo on top. I usually have my gap close/make on those two middle positions. Sleep, lucid, cure, and the DPS buff are just rollovers from my old hotbar as Summoner, my first job, and that was before I put more thought into hotbar setups. AoE and run+gun spenders on the bottom row.
RDM MMO
MMO mouse setup with modifiers.