XIV BARS

Da'Momo's Red Mage

iSpy321
Last updated: 
Red Mage IconRDM
Cross Hotbar IconXHB
P.V.E. IconPVE

I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.

My XHB is split between chotbars 2(left) and 7(right)

2 is unique to each job while 7 is shared. Emote icons are (duh) my favorite emotes and the magnifying glass is my job changer. Potion=Pot placement if you get down with that.

Job Actions

  • Riposte
  • Corps-a-corps
  • Verfire
  • Verstone
  • Zwerchhau
  • Moulinet
  • Vercure
  • Displacement
  • Redoublement
  • Fleche
  • Acceleration
  • Contre Sixte
  • Embolden
  • Manafication
  • Verraise
  • Jolt II
  • Verthunder II
  • Veraero II
  • Impact
  • Engagement
  • Reprise
  • Verthunder III
  • Veraero III
  • Magick Barrier
  • Jolt III
  • Vice of Thorns

Role Actions

  • Surecast
  • Addle
  • Swiftcast
  • Lucid Dreaming
  • Sleep
Displacement
Engagement
Zwerchhau
Riposte
Redoublement
Moulinet
Verfire
Verstone
Acceleration
Jolt III
Verthunder II
Veraero II
Fleche
Contre Sixte
Acceleration
Impact
Verthunder III
Veraero III
Fleche
Contre Sixte
Return
Crafting Log
Teleport
Limit Break
MacroIcon 71
Emotes
Sprint
Emotes
Sleep
MacroIcon 25
Swiftcast
Vercure
Magick Barrier
Verraise
Surecast
Addle
Lucid Dreaming
Embolden
Corps-a-corps
Manafication
Reprise

More layouts by iSpy321

  • Summoner IconSMN
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.

    My XHB is split between chotbars 2(left) and 7(right)

  • Pictomancer IconPCT
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.

    My XHB is split between chotbars 2(left) and 7(right)

  • Machinist IconMCH
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.

    My XHB is split between chotbars 2(left) and 7(right)

  • Black Mage IconBLM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.

    My XHB is split between chotbars 2(left) and 7(right)

  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.

    My XHB is split between chotbars 2(left) and 7(right)

  • Dancer IconDNC
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.

    My XHB is split between chotbars 2(left) and 7(right)

  • Scholar IconSCH
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.

    My XHB is split between chotbars 2(left) and 7(right)

  • Sage IconSGE
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Preliminary 7.0 Setup

    “Question mark“ is used as filler for upcoming abilities:

  • Bard IconBRD
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.

    My XHB is split between chotbars 2(left) and 7(right)

  • Samurai IconSAM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.

    My XHB is split between chotbars 2(left) and 7(right)

  • Monk IconMNK
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.

    My XHB is split between chotbars 2(left) and 7(right)

  • Paladin IconPLD
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Preliminary 7.0 Setup

    Countdown Macro for slot LT, LT D-Pad Left

    /cd 15

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More Red Mage layouts

  • Red Mage IconRDM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    RDM as of 6.5

  • Red Mage IconRDM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Black is right, white is left. there's still a lot of flexibility here, but this is more or less what works for me

  • Red Mage IconRDM
    Hotbar IconHB
    P.V.E. IconPVE

    MMO mouse setup with modifiers.

  • Red Mage IconRDM
    Hotbar IconHB
    P.V.E. IconPVE

    Hotbar 1: White mana on the left side, black mana on the right side. Single target above, AoEs below. Both/neutral down the middle. I used to put acceleration on Hotbar 3, but it's better this way for quick succession to the relevant actions.

    Hotbar 2 (ctrl): The 1-2-3 melee combo on top. I usually have my gap close/make on those two middle positions. Sleep, lucid, cure, and the DPS buff are just rollovers from my old hotbar as Summoner, my first job, and that was before I put more thought into hotbar setups. AoE and run+gun spenders on the bottom row.

  • Red Mage IconRDM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Hotbars for Lv60 Red Mage.

  • Red Mage IconRDM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Thought Process

    • melee and spells separated
    • Tried to place ogcds near their rotation/burst gcds (e.g. embolden near melee combo, pot near spells for opener, etc)
    • Fleche and C6 duplicated to make drifting harder
    • spell relevant actions near spells (e.g. lucid, instants)
    • macro icon is placeholder for pots
    • Expanded XHB on HB 2 shared with WXHB to see cooldowns, use whichever you feel comfortable using. I just think double tapping is annoying :)
  • Red Mage IconRDM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Up and down on the Dpad are the left and right back paddle respectively.

    XHB 3 can the accessed with either LTRT or RTLT

  • Red Mage IconRDM
    Hotbar IconHB
    P.V.E. IconPVE

    Might change this

  • Red Mage IconRDM
    Hotbar IconHB
    P.V.E. IconPVE

    Keybinds for those interested.

    I use an mmo mouse so 1-6 on all bars are pressed on the mouse, uisng shift and ctrl for bar 2 and 3. The latter 6 on all bars are pressed uisng the keyboard and shift/ctrl.

  • Red Mage IconRDM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Updated for Dawntrail

    Buttons consistent for similar job actions (Dye = Potion)

  • Red Mage IconRDM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Pot goes on Bar 3 Down D-Pad Raise uses Macro

  • Red Mage IconRDM
    Hotbar IconHB
    P.V.E. IconPVE

    for each job, I create a "hotbar" that is basically a monitor for cooldowns/any spell/skill I want to see the status of; I also have a hotbar with Role spells & skills, and, Sprint. I would add Second Wind in the missing slot. I use Hotbars 2 & 10 but you can use any Hotbars you want.

    for RDM, there are only 6 spells, so you could put them all on 1 column; I don't do this because of how I have my UI setup to accommodate multiple job setups.

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