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More layouts by vurkins
Controller OmniHealer 7.0 (WHM)
Note: Sprint and Limit Break should be on a Shared Hotbar!!!
Controller OmniHealer 7.0 (AST)
Note: Sprint and Limit Break should be on a Shared Hotbar!!!
Controller OmniHealer 7.0 (SCH)
Note: Sprint and Limit Break should be on a Shared Hotbar!!!
Controller OmniHealer 7.0 (SGE)
Note: Sprint and Limit Break should be on a Shared Hotbar!!!
Controller OmniTank 7.0 (GNB)
Note: Sprint and Limit Break should be on a Shared Hotbar!!!
Controller OmniTank 7.0 (PLD)
Note: Sprint and Limit Break should be on a Shared Hotbar!!!
Controller OmniTank 7.0 (WAR)
Note: Sprint and Limit Break should be on a Shared Hotbar!!!
More Dark Knight layouts
Lvl 100 Dark Knight DT MMO mouse
Peripherals are Corsair Scimitar Elite
All jobs will follow a similar pattern to make job transitioning simple and not so overwhelming
FF14 : DRK-7.0
Single Target (L)
Mobs (R)
DRK60
Hotbars for Lv60 Dark Knight.
Harrow’s drk layout 6.x
Set 3-right is L2+R2 Unmend is on an R3 macro One of the TBNs is a macro
Dark Knight
My controller hotbar setup
DRK
Valen Bree
Dawntrail Dark Knight
Work in progress
DRK 7.05
PROVISIONAL - NOT LEVELLED OR TESTED
Buttons consistent for similar job actions (Dye = Potion)
DRK MMO
MMO mouse setup with modifiers.
DRK WXHB+Expanded
This hotbar is pulled from Gingergaming's channel and is used for myself with some modifications to remove macro usage.
DRK 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.
DRK 7.0
Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.
The Glamour Plate button is being used in place of the newly added skill as needed, and the dye represents potion. Sprint and LB are macroed to L3/R3 respectively.