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More layouts by ngetaco
Taco's Gunbreaker
Endwalker 90 Gunbreaker
L2 + DP: Stance and Invuln
Taco's Pictomancer
Preemptive Dawntrail 100 Pictomancer
L2 + DP: Motifs and Shields and Movement
Taco's Monk
Endwalker 90 Monk
L2 + DP: Chakra buffs and Weird waitey buffs
Taco's Warrior
Endwalker 90 Warrior
L2 + DP: Stance and Invuln
Taco's Black Mage
Endwalker 90 Black Mage
L2 + DP: Ley Lines, Movement and Ice buffs
Taco's White Mage
Endwalker 90 White Mage
L2 + DP: Rez Actions
Taco's Sage
Endwalker 90 Sage
L2 + DP: Rez Actions
Taco's Reaper
Endwalker 90 Reaper
L2 + DP: Enshroud and Finisher
Taco's Dancer
Endwalker 90 Dancer
L2 + DP: Upkeep Skills
More Viper layouts
Viper MMO Mouse 3x4
My starter Viper hotbar for Dawntrail, designed to be played with an MMO mouse.
Da'momo's Viper
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
DoW - XHB - VPR
Just copied Nanaki's
viper controller guide
i love this set up it allows for easy access to to ogcds whatever trigger you are holding. also easy reawaken combo and gcds are on face buttons so its easier to move while attacking
Viper 7.0
Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.
The dye represents potion, and Sprint and LB are macroed to L3/R3 respectively.
Aria's Viper Layout
Utilizing Main XHB, WXHB and Expanded XHB
XHB RT = Single Target Normal
Viper Layout Optimized for controller
This setup is optimized to my style of play. I tried to minimize the amount of movement my trigger fingers do cause I get tired.
Ayria's New Parch Viper
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AOE Combos
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Single Target Combo. Potion goes LT Right D-pad
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Viper
Steel Fangs/Dread Fangs are standard combo openers Steel Maw/Dread Maw are standard combo openers for AOE From there, just hit the button that glows (one or both of the combo openers will glow). The 2nd hit in each combo will give you one of two buffs, one will reduce auto-attack delay (Swiftscale; makes you faster), the other adds potency to your attacks (Hunter's Instinct; makes you stronger). The 3rd hit in the combo will be powered up depending on the actions you did in step 1 and step 2, but again, just hit the one that glows. Additionally, once you hit that 3rd button, Serpent's Tail will light up for a 4th oGCD hit to end the combo.
Dreadwinder (single target) and Pit of Dread (AOE) will activate the two buttons next to it for a different combo set and give you a stack of Uncoiled Fury, a stronger ranged attack. The two buttons activated are Hunter's/Swiftskin's Coil for single target, Hunter's/Swiftskin's Den for AOE. You'll hit both of these, and they'll buff you in the same way as the normal combo, but after hitting one of these, either Twinblood and Twinfang on your back row will light up for an oGCD weave hit. Then after hitting Twinblood or Twinfang, whichever of those two didn't light up and you can hit that. For example: Dreadwinder > Hunter's Coil > Twinblood > Twinfang > Swiftskin's Coil > Twinfang > Twinblood. Uncoiled Fury works the same way as this, you'll just consume a charge to use it. Remember, it's ranged, so use it when you need it or are in danger of overstacking those charges.
Test Build - 7.05
I like to keep all my single target on the right trigger and AoE on the left trigger.
Looking into the current flow for 7.05 this seems like it should work and keep the placement of buttons matching the layout of the bars in the UI.
LV 100 VPR Hotbar
Hissss