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MNK 7.0
Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.
The Glamour Plate button is being used in place of the newly added skill as needed, and the dye represents potion. Sprint and LB are macroed to L3/R3 respectively.
MNK
Valen Bree
Lv100 MNK 7.05
A WIP that tries to fit all the need options on 2 bars
Noko Steamdeck Monk
How I set up my crossbars as a monk on steamdeck (Currently level ~65)
I try to play every classes/jobs, thus I tend to reuse same slots for same "functionality" across jobs.
MNK 7.05
PROVISIONAL - NOT LEVELLED OR TESTED
Buttons consistent for similar job actions (Dye = Potion)
7.0 MNK
Lose Anatman.
Not much change otherwise.
MNK50
Hotbars for Lv50 Monk.
Octa's MNK
monk hurts my brain don't take this hotbar seriously it's most likely not optimal, it works for me when i've had my food and water and sleep
Monk-y
Fury generators on the right, fury spenders on the left. Need I say more?
Monk 7.05
Inspired by Bun Boss but modified and updated for 7.05
Radulf Rushe MNK 100
Waiting for the new action images to get added in to fully get this good
Make sure to change Double tap L2 to "Cross Hotbar 4 - Left" and Double tap R2 to "Cross Hotbar 4 - Right"
Taco's Monk
Endwalker 90 Monk
L2 + DP: Chakra buffs and Weird waitey buffs
More layouts by Abacys
RDM - Baseline
RDM as of 6.5
SAM - Baseline
SAM as of 6.5
WAR - Baseline
WAR as of 6.4
BLM - Baseline
BLM as of 6.4
PLD - Baseline
PLD as of 6.4
DRK - Baseline
DRK as of 6.4
MCH - Baseline
MCH as of 6.4
DRG - Baseline
DRG as of 6.4
AST - Baseline
AST as of 6.4
NIN - Baseline
NIN as of 6.4
SMN - Baseline
SMN as of 6.4 [Aether Current represents Sleep]
BRD - Baseline
BRD as of 6.4