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More layouts by nekothefloof
GNB 100 Test
Not too far off from my lvl 90 hotbar that made sense to my brain. Thinking this will work out well
BLM Controller
Brain
RPR Controller
Brain likes this
DRK controller
What helps this one's brain remember things
GNB Xbar layout
Something that works for me and keeps single target and aoe abilities grouped together in a way that flows for my brain
More Machinist layouts
Da'momo's Machinist
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
MCH - Baseline
MCH as of 6.4
7.0 MCH
Gain Full Metal Field. (Decouple from Barrel Stabilizer. Teleport as placeholder.)
Seems like that's about it.
FF14: MCH-7.0
Single Target (L)
Mobs (R)
YoomMCH_1.41_6.55
MCH Layout 6.55 (Not 7.0-Able)
LT>RT remapped from Set 8 Left to Set 8 Right, only right half of Set 8 is used
Set 1 - Single Target / CDs ; Set 2 - Extras ; Set 8 - Aoe / UtilityMCH 7.05
PROVISIONAL - NOT LEVELLED OR TESTED
Buttons consistent for similar job actions (Dye = Potion)
MCH Dawntrail
Nothing changes
LV 90 MCH Hotbar
Mysherona
DoW - XHB - MCH
Just copied Nanaki's
MCH 7.0
Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.
The Glamour Plate button is being used in place of the newly added skill as needed, and the dye represents potion. Sprint and LB are macroed to L3/R3 respectively.
MCH WXHB Setup (stacks with DNC)
Machinist hotbar inspired by bun boss on YT, but made some changes to align better with my DNC layout
MCH50
Hotbars for Lv50 Machinist.