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More layouts by wil_g
Controller Tank Series
Designed with minimal swapping between 1 and 2. Most GCD on the non-D pad to help with attacking and moving. Hotbar 8 L and R are same so no thinking. Hotbar 1 is Single target while Hotbar 2 is AOE minded. Hotbar 2 has mount + sprint so keep in mind. Dye = Pot for raiders, if not than whatever you want. Enabled customization when weapon is drawn/sheathed Hotbar 1 + 2. That means hotbar 3 you will manually have to switch to if you need stuff on there. part of my Tank series where similar skills are in the same spots and play roughly in same style. Please Enjoy!
Controller Tank Series
Designed with minimal swapping between 1 and 2. Most GCD on the non-D pad to help with attacking and moving. Hotbar 8 L and R are same so no thinking. Hotbar 1 is Single target while Hotbar 2 is AOE minded. Hotbar 2 has mount + sprint so keep in mind. Dye = Pot for raiders, if not than whatever you want. Enabled customization when weapon is drawn/sheathed Hotbar 1 + 2. That means hotbar 3 you will manually have to switch to if you need stuff on there. part of my Tank series where similar skills are in the same spots and play roughly in same style. Please Enjoy!
Controller Tank Series
Designed with minimal swapping between 1 and 2. Most GCD on the non-D pad to help with attacking and moving. Hotbar 8 L and R are same so no thinking. Hotbar 1 is Single target while Hotbar 2 is AOE minded. Hotbar 2 has mount + sprint so keep in mind. Dye = Pot for raiders, if not than whatever you want. Enabled customization when weapon is drawn/sheathed Hotbar 1 + 2. That means hotbar 3 you will manually have to switch to if you need stuff on there. part of my Tank series where similar skills are in the same spots and play roughly in same style. Please Enjoy!
More Gunbreaker layouts
GNB Bars?
Maybe
GNB 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.
GNB Dawntrail
Rough Divide = Trajectory
Healer Icon 1 = Aurora MO Macro
GNB MMO
MMO mouse setup with modifiers.
Controller OmniTank 7.0 (GNB)
Note: Sprint and Limit Break should be on a Shared Hotbar!!!
GNB
example using this layout (2.5 lv100): https://youtu.be/uF67j42bJdM
- NM > SB disabled
- BF > RoB disabled
- Sprint on L3
- LB on R3
- most of xhb8 is otherwise used for general menuing (mount, bag, character,etc)
GNB 7.0
Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.
The Glamour Plate button is being used in place of the newly added skill as needed, and the dye represents potion. Sprint and LB are macroed to L3/R3 respectively.
GNB 7.05 XHB separate targets
This is a separate cross hotbar for single target and aoe. Hope you enjoy! :)
GNB 4x3 Keypad Layout
Optimized for Hori Tactical Assault Commander Keypad using 4x3 cluster of buttons 1-4, 7-10, and 13-16.
Hotbar 2 is accessed using CTRL modifier bound to top side mouse button. Hotbar 3 is accessed using ALT modifier bound to the remaining side mouse button.
GNB50
Hotbars for Lv50 Gunbreaker.
Hoop's GNB 7.0
Been playing GNB since post SHB. Here's what I modified for 7.0 RT is single target and burst, LT is mob and panic buttons RT2 is more burst, enmity, and range LT2 is all defense, baybee RT3 is shared across all my jobs
Yes, continuation is on there three times for easy access. No sonic break because that's tied to No Mercy now.
Lvl 100 Gunbreaker DT MMO mouse
Peripherals are Corsair Scimitar Elite
All jobs will follow a similar pattern to make job transitioning simple and not so overwhelming