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More layouts by sdcristo
RDM 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.
SAM 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.
SCH 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions.
WAR 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.
PLD 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.
Also, why does PLD have so many buttons.
DNC 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.
BRD 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.
DRK 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.
More Gunbreaker layouts
Noko Steamdeck Gunbreaker
How I set up my crossbars as a gunbreaker on steamdeck (Currently level ~65)
I try to play every classes/jobs, thus I tend to reuse same slots for same "functionality" across jobs.
FF14: GNB-7.0
Single Target (L)
Mobs (R)
GNB Bars?
Maybe
GNB Dawntrail
Rough Divide = Trajectory
Healer Icon 1 = Aurora MO Macro
GNB 100 Test
Not too far off from my lvl 90 hotbar that made sense to my brain. Thinking this will work out well
Hoop's GNB 7.0
Been playing GNB since post SHB. Here's what I modified for 7.0 RT is single target and burst, LT is mob and panic buttons RT2 is more burst, enmity, and range LT2 is all defense, baybee RT3 is shared across all my jobs
Yes, continuation is on there three times for easy access. No sonic break because that's tied to No Mercy now.
DoW - XHB - GNB
Just copied Nanaki's
Details MMO Mouse GNB - Tashaxe
Hotbar 1 uses the 12 MMO mouse buttons. Hotbar 2 uses those 12 buttons with Shift as the modifier. Hotbar 3 uses those 12 buttons with Alt as the modifier.
Controller Tank Series
Designed with minimal swapping between 1 and 2. Most GCD on the non-D pad to help with attacking and moving. Hotbar 8 L and R are same so no thinking. Hotbar 1 is Single target while Hotbar 2 is AOE minded. Hotbar 2 has mount + sprint so keep in mind. Dye = Pot for raiders, if not than whatever you want. Enabled customization when weapon is drawn/sheathed Hotbar 1 + 2. That means hotbar 3 you will manually have to switch to if you need stuff on there. part of my Tank series where similar skills are in the same spots and play roughly in same style. Please Enjoy!
GNB 7.05 XHB separate targets
This is a separate cross hotbar for single target and aoe. Hope you enjoy! :)
GNB
example using this layout (2.5 lv100): https://youtu.be/uF67j42bJdM
- NM > SB disabled
- BF > RoB disabled
- Sprint on L3
- LB on R3
- most of xhb8 is otherwise used for general menuing (mount, bag, character,etc)
GNB MMO
MMO mouse setup with modifiers.