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More layouts by Alice_Lufenia
BLM 6.4 Layout
Redoing again
Experimental DRG 6.2 layout
Gonna try to play Dragoon more before it gets reworked
Another Experimental BLM 6.2 layout
Trying out a Fire/Ice split, with single and AoE on both,. Burst/finishers and movement/downtime tech on the bottom, Xeno on 1st bar for accessibility.
Experimental BLM 6.2 layout
SUPER experimental idk
Experimental RPR 6.2 layout
Trying out putting all burst on Expanded
Experimental PLD 6.2 layout
Based on DRK layout
Experimental GNB 6.2 Layout
Based on my DRK layout
Experimental WAR 6.2 layout
Based on my DRK layout
Experimental DRK 6.2 Layout
Experimenting with AoE on left and burst on expanded to see if I like this for raid more. Less things on WXHB as I find it a bit hard to press it
More Dark Knight layouts
Harrow’s drk layout 6.x
Set 3-right is L2+R2 Unmend is on an R3 macro One of the TBNs is a macro
Dark Knight
My controller hotbar setup
YoomDRK_3.56_6.55
WAR Layout 6.55 (Not 7.0-Able)
LT>RT remapped from Set 8 Left to Set 8 Right, only right half of Set 8 is used
Set 1 - Primary Skills / DPS CDs / Defensive CDs ; Set 2 - Utility + Situational CDs ; Set 8 - AoE / DPS CDs / DefensivesDRK G600
In progress Made for Logitech G600 I try to keep similar actions across other jobs in the same spots in the hotbar
Dork Knight - Azeron 1
First version of Azeron layout. Hotbar 3 is center row of buttons, 1 & 2 are upper flick buttons, 4 & 5 are squeeze buttons. Actions on the upper halves of hotbars are shift (nub click) + 1-4 (pinky-pointer). Hotbar 4 sides are shift and outer buttons.
DRK 7.0
Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.
The Glamour Plate button is being used in place of the newly added skill as needed, and the dye represents potion. Sprint and LB are macroed to L3/R3 respectively.
DRK 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.
7.0 DRK
No new buttons.
Delirium is now an upgrade to Blood Weapon.
Radulf Rushe DRK 100
Waiting for the new action images to get added in to fully get this good
Make sure to change Double tap L2 to "Cross Hotbar 4 - Left" and Double tap R2 to "Cross Hotbar 4 - Right"
Controller OmniTank 7.0 (DRK)
Note: Sprint and Limit Break should be on a Shared Hotbar!!!
DRK 7.05
PROVISIONAL - NOT LEVELLED OR TESTED
Buttons consistent for similar job actions (Dye = Potion)
Dark Knight Controller Hotbars
I've watched Bun Boss and a few others to get an idea of how things should flow on controller. This is a setup that works for me and I wanted to share it! I like to keep things consistent across my jobs.