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More layouts by deeox2
7.0 RDM
Gain Vice of Thorns. (Uncouple from Embolden. Auto-attack as placeholder.)
Gain Cineration. (Uncouple from Manafication if possible?)
7.0 SMN
Gain Searing Flash. (Decouple from Searing Light. Teleport as placeholder.)
No new buttons otherwise.
7.0 MCH
Gain Full Metal Field. (Decouple from Barrel Stabilizer. Teleport as placeholder.)
Seems like that's about it.
7.0 DNC
Gain Last Dance. (Teleport as Placeholder. Not actually too sure if this is a new button.)
Maybe play with where Saber Dance, Last Dance, Starfall Dance, and Fan Dance IV are. Might feel bad to hit those buttons in those locations.
7.0 BRD
Auto-attack is Pitch Perfect. Keep that seperate.
Gain Resonant Arrow as a follow-up from Barrage. (Uncouple as a follow-up. Down arrow macro icon as placeholder.)
7.0 RPR
No real changes. Unfortunately.
7.0 SAM
Lose Shoha II (Thank God.)
No new buttons.
7.0 NIN
Lose Huraijin.
No new buttons.
7.0 MNK
Lose Anatman.
Not much change otherwise.
7.0 SGE
Gain Psyche. (Jump as placeholder.)
Gain Philosophia. (Teleport as placeholder.)
7.0 AST
Lose Astrodyne, Draw, Redraw, Undraw, Play.
Gain Astral/Umbral Draw. (Draw as placeholder.)
7.0 SCH
Gain Seraphism. (Teleport as placeholder.)
More Dragoon layouts
AdamKings DRG Hotbars and Flowchart v1
Basic DPS rotation with movement skills, a flowchart, and visualized cooldowns. Bars four, five, and six are in the center of my screen so I can easily see cooldowns as well as visualize the flowchart of the typical Dragoon DPS rotation.
Bar 1 - Main Rotation:
DT - DRG
Personal Hotbar Setup
SSD == Winged Glide HJ + MD combined
Dragoon
This takes into account the upcoming removal of Spineshatter, so it is used as a placeholder for the non-damaging gap closer. True Thrust is on both sides to cut down on jumping back and forth, and because I had an open spot for it and splatted it right on there
DRG Dawntrail
Spineshatter Dive = Winged Glide
Dragon Sight = Drakesbane
ESDF _ DRG
- Buffs on top. (Ordered according to the optimal rotation)
- Weaponskills in the middle. ("Cross" shape on both sides)
- oGCD attacks below. (Parallel to top oGCD buffs)
- Extras in top corners, sides. (General: `~ 7 , Job: Ins H )
- Role actions on shift. (Prefer AQWRTG but ZXCV available)
- Consumables on alt. (Potion: Alt+W, Tincture: Alt+R) (Companion actions = placeholders)
[Hotbar 2] Left fingers: Ring or Pinky 1 2 3 Tab Q W Ins A `~ Z X C
DRG60
Hotbars for Lv60 Dragoon.
DoW - XHB - DRG
Just copied Nanaki's
Goons
My basic layout for all jobs. Hotbar 1 single target, hotbar 2 AOE. The focus of each is their respective core GCDs, and then I mimic the OGCD on each so switching isn't required unless going from AOE to single target situations or vice versa. Nastrond is used quite a lot in double weaves so I have it on both sides for ease of access. Expanded hotbar 3 for job specific potions, food, movement, role actions, extras I want access to regardless of single target or aoe situations. Hotbar 4 is shared quick access to whatever ya want on the WXHB.
Dragoon XHB
Dragoon XHB - Current
FF14: DRG-7.0
Single Target (L)
Mobs (R)
DRG - 7.0 Dawntrail
Display with: [L2]→[R2] [Cycle Up - Right] Display with: [R2]→[L2] [Cycle Up - Left] Set Selection (Drawn): [Hotbars 1, 3]
- Clockwise from True Thrust & Potion, hit
R2
⭘🗙⬜︎🛆
in order, double-weaving theR2→L2
✜
andR2
✜
abilities after each. - After
R2
🛆
, switch hotbars (R1
) and loopR2
🛆⭘🗙⬜︎🛆
. - Double-weave evolved
R2
✜
abilities as they become available. - Weave Wyrmwind Thrust after each second Raiden Thrust; this may be delayed up to Drakesbane to fit nearby buff windows.
- Continue to use Life Surge on Heaven's Thrust or Drakesbane, checking charges at each High Jump to prevent overcapping.
- Continue to weave all other OGCD's every 30/60/120 seconds, as indicated by their cooldowns.
Modified Opener: These bars pair abilities on
R2
✜
by their cooldown durations, to allow easy double-weaving and identification of when they should be pressed.- Clockwise from True Thrust & Potion, hit
DRG Lv. 100 Hotbar
Finally