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More Red Mage layouts

  • Red Mage IconRDM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Updated for Dawntrail

    Buttons consistent for similar job actions (Dye = Potion)

  • Red Mage IconRDM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.

    The Glamour Plate button is being used in place of the newly added skill as needed, and the dye represents potion. Sprint and LB are macroed to L3/R3 respectively.

  • Red Mage IconRDM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Hotbars for Lv60 Red Mage.

  • Red Mage IconRDM
    Hotbar IconHB
    P.V.E. IconPVE

    for each job, I create a "hotbar" that is basically a monitor for cooldowns/any spell/skill I want to see the status of; I also have a hotbar with Role spells & skills, and, Sprint. I would add Second Wind in the missing slot. I use Hotbars 2 & 10 but you can use any Hotbars you want.

    for RDM, there are only 6 spells, so you could put them all on 1 column; I don't do this because of how I have my UI setup to accommodate multiple job setups.

  • Red Mage IconRDM
    Hotbar IconHB
    P.V.E. IconPVE

    Hotbar 1: White mana on the left side, black mana on the right side. Single target above, AoEs below. Both/neutral down the middle. I used to put acceleration on Hotbar 3, but it's better this way for quick succession to the relevant actions.

    Hotbar 2 (ctrl): The 1-2-3 melee combo on top. I usually have my gap close/make on those two middle positions. Sleep, lucid, cure, and the DPS buff are just rollovers from my old hotbar as Summoner, my first job, and that was before I put more thought into hotbar setups. AoE and run+gun spenders on the bottom row.

  • Red Mage IconRDM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.

    My XHB is split between chotbars 2(left) and 7(right)

  • Red Mage IconRDM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.

  • Red Mage IconRDM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Pot goes on Bar 3 Down D-Pad Raise uses Macro

  • Red Mage IconRDM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Up and down on the Dpad are the left and right back paddle respectively.

    XHB 3 can the accessed with either LTRT or RTLT

  • Red Mage IconRDM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    this layout works for levelling from RDM unlock through Dawntrail. main crossbar is your single target spells & burst rotation, and the 2nd has your AOE spells

  • Red Mage IconRDM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Black is right, white is left. there's still a lot of flexibility here, but this is more or less what works for me

  • Red Mage IconRDM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    I have my hotbars set up so that pressing R1 toggles between hotbars 1 and 2, with hotbar 3 as the WXHB.

    "1" icon is Aether Compass, "2" icon is Gysahl Greens.

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