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More layouts by shaedanapalee
Picto initial Dawntrail
Pictomancer xhotbar going into Dawntrail
VPR initial Dawntrail
Viper xhotbar going into Dawntrail
Endwalker WHM
Endwalker Lvl90 White Mage
Endwalker SCH
Endwalker Lvl90 Scholar
Endwalker BRD
Endwalker Lvl90 Bard
Endwalker DNC
Endwalker Lvl90 Dancer
Dawntrail Prep BLM
Possible dawntrail setup including new moves and changes(current icons filling in)
Endwalker RDM
Endwalker Lvl90 RDM
Endwalker SMN
Endwalker Lvl90 Summoner
Endwalker Sam
Endwalker Lvl90 Samurai
More Machinist layouts
MCH 7.0
Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.
The Glamour Plate button is being used in place of the newly added skill as needed, and the dye represents potion. Sprint and LB are macroed to L3/R3 respectively.
MCH
Valen Bree
MCH controller Lvl 90
The brain likes this layout
Da'momo's Machinist
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Lime's MCH
General use MCH hotbar for quick access to some macros if needed.
MCH WXHB Setup (stacks with DNC)
Machinist hotbar inspired by bun boss on YT, but made some changes to align better with my DNC layout
Radulf Rushe MCH 100
Waiting for the new action images to get added in to fully get this good
Make sure to change Double tap L2 to "Cross Hotbar 4 - Left" and Double tap R2 to "Cross Hotbar 4 - Right"
MCH Dawntrail
Nothing changes
LV 100 MCH Hotbar
Mysharona
Noko Steamdeck Machinist
How I set up my crossbars as a machinist on steamdeck (Currently level ~65)
I try to play every classes/jobs, thus I tend to reuse same slots for same "functionality" across jobs.
MCH 1
Personal MCH hotbars for controller
MCH 7.05
PROVISIONAL - NOT LEVELLED OR TESTED
Buttons consistent for similar job actions (Dye = Potion)