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Viper Extended Chotbar
A setup that tries to keep dual-wield on one trigger and twinblade on another. AOE mirrors on hotbar 3, anything common to ST and AOE is reached via extended hotbar L2-R2/R2-L2
VPR XHB w/ ST-AoE swap
Hotbar 1 covers all single target actions and all role actions. Hotbar 2 covers all AoE actions and all role actions.
Hotbar 5 contains the few shared skills that don't fit on hotbar 1/2, along with Limit Break. Twinfang/Twinblood are behind the skills that activate them.
Volanare's Viper
Shoutout to Fyuria Tsukimori & Nanaki.
Single target on XHB 1 AOE on XHB 2
Da'momo's Viper
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Ayria's New Parch Viper
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AOE Combos
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Single Target Combo. Potion goes LT Right D-pad
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VPR 7.05
メイン
XHB1
複数用
XHB3(R2, L2二度押し)
VPR 7.05
Updated for latest patch
Buttons consistent for similar job actions (Dye = Potion)
Viper 7.0
Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.
The dye represents potion, and Sprint and LB are macroed to L3/R3 respectively.
LV 100 VPR Hotbar
Hissss
Comfortable Viper XHB
Uses XHB, double tap, LT->RT(which are almost the same for muscle memory). Also uses a bar for cooldowns you cant see on LT->RT
Uses sheathe weapon layouts too for run, food, teles, etc
viper controller guide
i love this set up it allows for easy access to to ogcds whatever trigger you are holding. also easy reawaken combo and gcds are on face buttons so its easier to move while attacking
Test Build - 7.05
I like to keep all my single target on the right trigger and AoE on the left trigger.
Looking into the current flow for 7.05 this seems like it should work and keep the placement of buttons matching the layout of the bars in the UI.