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DRG All around use
Left half of bar 3 is normally not in use.
Menu > Character Configuration > Hotbar Settings > Custom > Enable expanded controls with L2+R2
More Samurai layouts
Samurai V2
Rotation on face buttons now
SAM 7.0
Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.
The Glamour Plate button is being used in place of the newly added skill as needed, and the dye represents potion. Sprint and LB are macroed to L3/R3 respectively.
Endwalker Sam
Endwalker Lvl90 Samurai
SAM 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.
FF14: SAM-7.0
Single Target (L)
Mobs (R)
Noko Steamdeck Samurai
How I set up my crossbars as a Samurai on steamdeck (Currently level ~70)
I try to play every classes/jobs, thus I tend to reuse same slots for same "functionality" across jobs.
7.0 SAM
Lose Shoha II (Thank God.)
No new buttons.
SAM Dawntrail
Shoha II is gone (finally) which allows all skills to fit on 2 and 2/3 hotbars
SAM 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)
Waves Sam Bar
Preliminary cross bar
SAM
Valen Bree
SAM - Baseline
SAM as of 6.5