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More layouts by ev9001
Aria's Viper Layout
Utilizing Main XHB, WXHB and Expanded XHB
XHB RT = Single Target Normal
More Pictomancer layouts
Picto 7.01
This is what use as of now, I throw pots and stuff on the WXHB LT DPAD.
I have some spells on here twice for easy access during some rotations.
Radulf Rushe PCT 100
Make sure to change Double tap L2 to "Cross Hotbar 4 - Left" and Double tap R2 to "Cross Hotbar 4 - Right"
New job, so no changes log
Pictomancer "Easy to play"
After praticing differents ways to play Pictomancer, i find my build for cast easier my spells.
Maybe, it going to help other players, i hope so.
Da'momo's Pictomancer
I created my chotbars to be comfortable, practical, and aesthetic. Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
DoM - XHB - PCT
Just copied Nanaki's
Dawntrail Picto companion hotbars
for each job, I create a "hotbar" that is basically a monitor for cooldowns/any spell/skill I want to see the status of; I also have a hotbar with Role spells & skills, and, Sprint. These are the spells I have for Dawntrail. I use Hotbars 2 & 10 but you can use any Hotbars you want.
Tabi's 123QE Pictomancer lvl 80
keybinds: 1,2,3,4,Q,E,R,F (C, X, Z, 5)
Row 2: CTRL+
PCT 7.05
PROVISIONAL - NOT LEVELLED OR TESTED
Buttons consistent for similar job actions (Dye = Potion)
Althea's Picto Layout
A first run of a layout, influenced by my SMN and RDM layouts. ST on hotbar one, AoE on hotbar 2, other stuff on 3. I usually sit on either hotbar 1 or 2, depending on my needs, and switch between them with the R1 bumper.
Tweaked on 7/28/2024 - I added Rainbow Drip to the main two bars because it has a proc mechanism at times - you need to see that, not have it hidden on third bar!
Gutrune's Picto layout
hotbar 1 is single target bar hotbar 3 is aoe combo stuff
PCT MMO
MMO mouse setup with modifiers.
Picto Controller Layout
Just tried my best have a good flow that made sense. I put the painting actions on dpad and regular attack actions on face buttons this helped me most to have a good muscle memory flow and have painting and attacks be separated and bounce between them. Also made sure to have all painting actions in the same spot for muscle memory so creature will always be left, weapon bottom center, and scenery is always on the right.