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More layouts by boatium

  • Botanist IconBTN
    Hotbar IconHB
    P.V.E. IconPVE

    I only really started taking the layout seriously after DT released.

    This setup omits collectable items. I find it's more of a necessity on controller/XHB, so it'll be on that.

  • White Mage IconWHM
    Hotbar IconHB
    P.V.E. IconPVE

    Note: I haven't leveled this up to 100 yet.

    Hotbar 1: Starting with the single target filler, regen, and DoT on the first row. Next row has the WHM-specific actions. The rest is the same: heal, weak AoE heal (in case of sync-down), esuna, zoomies, weak heal (ONLY for sync-downs that the normal heal isn't there), sprint.

  • Astrologian IconAST
    Hotbar IconHB
    P.V.E. IconPVE

    Hotbar 1: My healers tend to follow this format, with the exception being Sage of course.

    Row 1: Single target, regen, DoT Row 2: The job specific goodies. These are three cards. Row 3: Stronger heal, weak regen (in case of roulette sync), esuna Row 4: Zoomies, weak heal (in case of roulette sync), sprint.

  • Warrior IconWAR
    Hotbar IconHB
    P.V.E. IconPVE

    Hotbar 1: The good ol 1-2-3 combo on top, then the single + AoE oGCDs along the right side, then the legacy spot for Sprint. Next row down is AoE 1-2 combo. Then next row is the ranged and gap close, which thankfully still works as a free damage button in 7.0. Then the two bursties.

    Hotbar 2 (ctrl): A few oddities in here. Top left is the burst hitter. Next is technically the alternative 3 in the 1-2-3 combo, since it felt more fluent to press 1, 2, ctrl+2. Next is the single-target spender. This was just built on the rotations as I leveled up and placed these actions accordingly. On row 2, bloodwhetting and the AoE spender just had to be neighbours. Row 3 has the job-specific mitigations, although now that I re-read the tooltip, Thrill and Bloodwhetting could be great vertical neighbours. Row 4 has the straight up heal, low recast time shield-a-friend, and team shield.

  • Dark Knight IconDRK
    Hotbar IconHB
    P.V.E. IconPVE

    Hotbar 1: Similar format based on my first tank (GNB). 1-2-3 combo on top. MP-spending oGCDs along the right side. Next row is the AoE 1-2 combo. Then the ranged and gap closer. Then the "bursts" for DRK, and lastly, the grandfathered seat for Sprint.

    Hotbar 2 (ctrl): Looking at the first 2x2, single target on top, AoE on bottom; GCD/gauge spenders left, oGCDs middle. Then we have the odd one out, the AoE puddle of hurties. Rampart and reprisal are where they are for all my tanks. Third row also has the job-specific overall high mitigation, then the specific mitigation (DRK is magic, while GNB is phys). While DRK doesn't have a plain heal button, TBN is as close as it gets. While this one has a 60s recast, I decided Oblation gets to take this one for having two charges and can be put on a teammate. Bottom right is the team mitigation.

  • Red Mage IconRDM
    Hotbar IconHB
    P.V.E. IconPVE

    Hotbar 1: White mana on the left side, black mana on the right side. Single target above, AoEs below. Both/neutral down the middle. I used to put acceleration on Hotbar 3, but it's better this way for quick succession to the relevant actions.

    Hotbar 2 (ctrl): The 1-2-3 melee combo on top. I usually have my gap close/make on those two middle positions. Sleep, lucid, cure, and the DPS buff are just rollovers from my old hotbar as Summoner, my first job, and that was before I put more thought into hotbar setups. AoE and run+gun spenders on the bottom row.

  • Fisher IconFSH
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Now that I've actually tried controller fishing for a bit, this is how it's sorted.

    XHB1 RT/RH: Actions here are grouped together for simple line fishing that does not involve mooching.

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More Gunbreaker layouts

  • Gunbreaker IconGNB
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    How I set up my crossbars as a gunbreaker on steamdeck (Currently level ~65)

    I try to play every classes/jobs, thus I tend to reuse same slots for same "functionality" across jobs.

  • Gunbreaker IconGNB
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Valen Bree

  • Gunbreaker IconGNB
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Single Target (L)

    Mobs (R)

  • Gunbreaker IconGNB
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Just copied Nanaki's

  • Gunbreaker IconGNB
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    GNB

  • Gunbreaker IconGNB
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    example using this layout (2.5 lv100): https://youtu.be/uF67j42bJdM

    • NM > SB disabled
    • BF > RoB disabled
    • Sprint on L3
    • LB on R3
    • most of xhb8 is otherwise used for general menuing (mount, bag, character,etc)
  • Gunbreaker IconGNB
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Maybe?

  • Gunbreaker IconGNB
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Note: Sprint and Limit Break should be on a Shared Hotbar!!!

  • Gunbreaker IconGNB
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Hotbars for Lv50 Gunbreaker.

  • Gunbreaker IconGNB
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Updated for Dawntrail

    Buttons consistent for similar job actions (Dye = Potion)

  • Gunbreaker IconGNB
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Workin progress Gunbreaker

  • Gunbreaker IconGNB
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.

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