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More layouts by kityumi
YoomVPR_2.04_7.0
VPR 7.0
LT>RT remapped from Set 8 Left to Set 8 Right, only right half of Set 8 is used
Set 1 - Single Target ; Set 2 - AoE ; Set 8 - UtilityYoomWHM_1.31_P6.55
WHM Layout Pre-7.0
6.55 Layout (Removed after 7.0 launch) : Here
LT>RT remapped from Set 8 Left to Set 8 Right, only right half of Set 8 is used
Set 1 - Primary Heals/CD ; Set 2 - Utility + Raise ; Set 8 - DPS / Heal CDUPDATES
Numbers correlate to Macros
0 Aetherial Shift
Set 8 Left - Removed Abilities
This set has been adjusted to be in line with my SGE 7.0 PreliminaryYoomSGE_1.11_6.55
SGE Layout Pre-7.0
6.55 Layout (Removed after 7.0 launch) : Here
LT>RT remapped from Set 8 Left to Set 8 Right, only right half of Set 8 is used
Set 1 - Primary Heals/CDs ; Set 2 - Utility + Raise ; Set 8 - DPS / Heal CDsUPDATES
Numbers correlate to Macros
0 Psyche
1 Philosophia
Set 8 Left - Removed Abilities
This set has been adjusted to be in line with my WHM 7.0 PreliminaryYoomAST_1.39_P6.55
AST Layout Pre-7.0
6.55 Layout (Removed after 7.0 launch) : Here
LT>RT remapped from Set 8 Left to Set 8 Right, only right half of Set 8 is used
Set 1 - Primary Heals/DPS / CDs ; Set 2 - Utility + Raise ; Set 8 - Cards / Heal CDUPDATES
Numbers correlate to Macros
0 Umbral Draw
1 Astral Draw
2 Play I
3 Play II
4 Play III
5 Minor Arcana
6 Microcosmos
7 Oracle
Set 8 Left - Removed Abilities:CAT_JAM: ASTRODYNE IS GONE :CAT_JAM:
YoomDNC_PVP_3.41_6.55
DNC PVP Layout 6.55
YoomSCH_1.85_6.55
SCH Layout 6.55 (Not 7.0-Able)
LT>RT remapped from Set 8 Left to Set 8 Right, only right half of Set 8 is used
Set 1 - Primary Heals/CDs ; Set 2 - Utility + Raise ; Set 8 - DPS / Heal CDsYoomSGE_1.01_6.55
SGE Layout 6.55 (Not 7.0-Able)
LT>RT remapped from Set 8 Left to Set 8 Right, only right half of Set 8 is used
Set 1 - Primary Heals/CDs ; Set 2 - Utility + Raise ; Set 8 - DPS / Heal CDsYoomMCH_1.41_6.55
MCH Layout 6.55 (Not 7.0-Able)
LT>RT remapped from Set 8 Left to Set 8 Right, only right half of Set 8 is used
Set 1 - Single Target / CDs ; Set 2 - Extras ; Set 8 - Aoe / UtilityYoomWAR_5.23_6.55
WAR Layout 6.55 (Not 7.0-Able)
LT>RT remapped from Set 8 Left to Set 8 Right, only right half of Set 8 is used
Set 1 - Primary Skills / Defensive CDs ; Set 2 - Utility + Situational CDs ; Set 8 - AoE / DPS CDs / Major DefensivesYoomBLM_1.56_6.55
BLM Layout 6.55 (Not 7.0-Able)
LT>RT remapped from Set 8 Left to Set 8 Right, only right half of Set 8 is used
Set 1 - Single Target ; Set 2 - AoE ; Set 8 - UtilityYoomAST_1.12_6.55
AST Layout 6.55 (Not 7.0-Able)
LT>RT remapped from Set 8 Left to Set 8 Right, only right half of Set 8 is used
Set 1 - Primary Heals/DPS / CDs ; Set 2 - Utility + Raise ; Set 8 - Cards / Heal CDYoomWHM_1.21_6.55
WHM Layout 6.55 (Not 7.0-Able)
LT>RT remapped from Set 8 Left to Set 8 Right, only right half of Set 8 is used
Set 1 - Primary Heals/CD ; Set 2 - Utility + Raise ; Set 8 - DPS / Heal CD
More Dark Knight layouts
Dark Knight
My controller hotbar setup
DoW - XHB - DRK
Just copied Nanaki's
DRK G600
In progress Made for Logitech G600 I try to keep similar actions across other jobs in the same spots in the hotbar
DRK 100
自分用。
1️⃣RTはコンボと自分バフ。LTはアビと複数バフ。
FF14 : DRK-7.0
Single Target (L)
Mobs (R)
DRK 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.
Noko Steamdeck Dark Knight
How I set up my crossbars as a white mage on steamdeck (Currently level ~65)
I try to play every classes/jobs, thus I tend to reuse same slots for same "functionality" across jobs.
Controller OmniTank 7.0 (DRK)
Note: Sprint and Limit Break should be on a Shared Hotbar!!!
Lvl 100 Dark Knight DT MMO mouse
Peripherals are Corsair Scimitar Elite
All jobs will follow a similar pattern to make job transitioning simple and not so overwhelming
Controller Tank Series
Designed with minimal swapping between 1 and 2. Most GCD on the non-D pad to help with attacking and moving. Hotbar 8 L and R are same so no thinking. Hotbar 1 is Single target while Hotbar 2 is AOE minded. Hotbar 2 has mount + sprint so keep in mind. Dye = Pot for raiders, if not than whatever you want. Enabled customization when weapon is drawn/sheathed Hotbar 1 + 2. That means hotbar 3 you will manually have to switch to if you need stuff on there. part of my Tank series where similar skills are in the same spots and play roughly in same style. Please Enjoy!
Dark Knight Controller Hotbars
I've watched Bun Boss and a few others to get an idea of how things should flow on controller. This is a setup that works for me and I wanted to share it! I like to keep things consistent across my jobs.
Personal MMO Mouse DRK
Hotbar 1: Similar format based on my first tank (GNB). 1-2-3 combo on top. MP-spending oGCDs along the right side. Next row is the AoE 1-2 combo. Then the ranged and gap closer. Then the "bursts" for DRK, and lastly, the grandfathered seat for Sprint.
Hotbar 2 (ctrl): Looking at the first 2x2, single target on top, AoE on bottom; GCD/gauge spenders left, oGCDs middle. Then we have the odd one out, the AoE puddle of hurties. Rampart and reprisal are where they are for all my tanks. Third row also has the job-specific overall high mitigation, then the specific mitigation (DRK is magic, while GNB is phys). While DRK doesn't have a plain heal button, TBN is as close as it gets. While this one has a 60s recast, I decided Oblation gets to take this one for having two charges and can be put on a teammate. Bottom right is the team mitigation.