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SAM 7.0
Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.
The Glamour Plate button is being used in place of the newly added skill as needed, and the dye represents potion. Sprint and LB are macroed to L3/R3 respectively.
SAM 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)
Samurai Dawntrail controller setup
Work In Progress SAM controller setup
things to note: I am a casual player and have set this as a draft setup, subject to change on testing, please use as a template. Main XHB is 1, WXHB is 2 and expanded XHB is 3. for simplicity will now be abbreviated to HB1, HB2 and HB3. HB3 is shared on all classes for me, on DPS second wind is always on the same spot RT+ LT + Y along with mount, teleport etc (not shown).
SAM - Baseline
SAM as of 6.5
Sammyrai
Pretty easy to follow
FFXIV - SAM 7.0 (v1)
My current SAM hotbar layout as of 7.05
HOTBAR LAYOUT/DESIGN LOGIC:
Endwalker Sam
Endwalker Lvl90 Samurai
FF14: SAM-7.0
Single Target (L)
Mobs (R)
SAM 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.
SAM Dawntrail
Shoha II is gone (finally) which allows all skills to fit on 2 and 2/3 hotbars
DoW - XHB - SAM
Just copied Nanaki's
7.0 SAM
Lose Shoha II (Thank God.)
No new buttons.