XIV BARS

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More Samurai layouts

  • Samurai IconSAM
    Hotbar IconHB
    P.V.E. IconPVE

    Shoha II is gone (finally) which allows all skills to fit on 2 and 2/3 hotbars

  • Samurai IconSAM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Standard Samurai Controller/WXHB setup

    XHB 1 - Single Target Main Actions

  • Samurai IconSAM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Just copied Nanaki's

  • Samurai IconSAM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    XHB 1 Single target XHB 2 Multiple target

  • Samurai IconSAM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    SHING SHING SHING

  • Samurai IconSAM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Updated for Dawntrail

    Buttons consistent for similar job actions (Dye = Potion)

  • Samurai IconSAM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.

  • Samurai IconSAM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Pretty easy to follow

  • Samurai IconSAM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Valen Bree

  • Samurai IconSAM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.

    My XHB is split between chotbars 2(left) and 7(right)

  • Samurai IconSAM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    a xHB layout that seemed more efficient after reading a few guides and gaining better ability context

  • Samurai IconSAM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    How I set up my crossbars as a Samurai on steamdeck (Currently level ~70)

    I try to play every classes/jobs, thus I tend to reuse same slots for same "functionality" across jobs.

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