Sign in to save this layout
- Save Layouts to your profile.
- Add notes and descriptions.
- Shorter URLs.
More layouts by b00tysensei
FF14: MNK-7.0
Single Target (L)
Mobs (R)
FF14: SGE-7.0
Macro0: Kerachole <wait>/Rhizomata
Macro1: Icarus <2>/Icarus <t>
FF14: AST-7.0
Macro0: Earthly Star <me>
Macro1: Synastry<t>/Synastry<2>
FF14: SCH-7.0
Macro0: Sacred Soil <me>
Macro1: Chain Stratagem <t>/ Energy Drain
FF14: WHM-7.0
Macro0: Asylum <me>
Macro1: Liturgy of the Bell <me>
FF14: GNB-7.0
Single Target (L)
Mobs (R)
FF14 : DRK-7.0
Single Target (L)
Mobs (R)
FF14: WAR-7.0
Single Target (L)
Mobs (R)
FF14: PLD-7.0
Single Target (L)
Mobs (R)
FF14: RPR-7.0
Single Target (L)
Mobs (R)
FF14: PCT-7.0
Single Target (L)
Mobs (R)
FF14: BLM-7.0
Single Target (L)
Mobs (R)
More Red Mage layouts
RDM ->EW & Dawntrail levelling
this layout works for levelling from RDM unlock through Dawntrail. main crossbar is your single target spells & burst rotation, and the 2nd has your AOE spells
Endwalker RDM
Endwalker Lvl90 RDM
RED60
Hotbars for Lv60 Red Mage.
RDM 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)
RDM Dawntrail
Might change this
Althea's RDM Layout
Based on Squintina's layout, but with tweaks that fit my brain better. ST on chotbar 1, AoE on chotbar 2. I hit R1 (right bumper) to change to the AoE and sit on that chotbar as needed. Since RDM is my Eureka job, I have Eureka Potion set to chotbar 3, LDU.
7.0 Red Mage
I have my hotbars set up so that pressing R1 toggles between hotbars 1 and 2, with hotbar 3 as the WXHB.
"1" icon is Aether Compass, "2" icon is Gysahl Greens.
RDM 7.0
Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.
The Glamour Plate button is being used in place of the newly added skill as needed, and the dye represents potion. Sprint and LB are macroed to L3/R3 respectively.
DoM - XHB - RDM
Just copied Nanaki's
Da'Momo's Red Mage
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
RDM Companion Hotbars
for each job, I create a "hotbar" that is basically a monitor for cooldowns/any spell/skill I want to see the status of; I also have a hotbar with Role spells & skills, and, Sprint. I would add Second Wind in the missing slot. I use Hotbars 2 & 10 but you can use any Hotbars you want.
for RDM, there are only 6 spells, so you could put them all on 1 column; I don't do this because of how I have my UI setup to accommodate multiple job setups.
Red Mage XHB
Lvl 100 Red Mage XHB made by a ps5 player