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More layouts by Nanaki
FSH 7.05
PROVISIONAL - NOT LEVELLED OR TESTED
The idea for my Fisher setup is that there is a main hotbar for the most useful actions for general/ocean fishing, you press R1 to access spearfishing skills, and the middle hotbar is for ease of movement, large-size fish and Patience skills. Dye button here = Cordial
BTN 7.05
Updated for Dawntrail
The idea for my DoL setups is that there is a main hotbar for the most useful actions to spend GP on, you press R1 to access location and gathering chance skills, and the middle hotbar is for ease of movement and macros. The macros are /echo to show me in game lists of special node timings. On hotbar 3, the location skills are repeated (no cross class gathering skills on the site), but in game the Miner equivalent skills are placed alongside these instead. Dye button here = Cordial
MIN 7.05
Updated for Dawntrail
The idea for my DoL setups is that there is a main hotbar for the most useful actions to spend GP on, you press R1 to access location and gathering chance skills, and the middle hotbar is for ease of movement and macros. The macros are /echo to show me in game lists of special node timings. On hotbar 3, the location skills are repeated (no cross class gathering skills on the site), but in game the Botanist equivalent skills are placed alongside these instead. Dye button here = Cordial
CUL 7.05
Updated for Dawntrail
The idea for my DoH setups is that there is a main hotbar for the most common crafting rotation actions (for 80+), you press R1 to access all other quality, progress and misc. actions, and the middle hotbar is for crafting macros plus Specialist actions. "8", "4", "7" and "3" are for 80, 40, 70 and 35 Durability respectively. With the gold colour macros being 2 steps
ALC 7.05
Updated for Dawntrail
The idea for my DoH setups is that there is a main hotbar for the most common crafting rotation actions (for 80+), you press R1 to access all other quality, progress and misc. actions, and the middle hotbar is for crafting macros plus Specialist actions. "8", "4", "7" and "3" are for 80, 40, 70 and 35 Durability respectively. With the gold colour macros being 2 steps
WVR 7.05
Updated for Dawntrail
The idea for my DoH setups is that there is a main hotbar for the most common crafting rotation actions (for 80+), you press R1 to access all other quality, progress and misc. actions, and the middle hotbar is for crafting macros plus Specialist actions. "8", "4", "7" and "3" are for 80, 40, 70 and 35 Durability respectively. With the gold colour macros being 2 steps
LTW 7.05
Updated for Dawntrail
The idea for my DoH setups is that there is a main hotbar for the most common crafting rotation actions (for 80+), you press R1 to access all other quality, progress and misc. actions, and the middle hotbar is for crafting macros plus Specialist actions. "8", "4", "7" and "3" are for 80, 40, 70 and 35 Durability respectively. With the gold colour macros being 2 steps
GSM 7.05
Updated for Dawntrail
The idea for my DoH setups is that there is a main hotbar for the most common crafting rotation actions (for 80+), you press R1 to access all other quality, progress and misc. actions, and the middle hotbar is for crafting macros plus Specialist actions. "8", "4", "7" and "3" are for 80, 40, 70 and 35 Durability respectively. With the gold colour macros being 2 steps
ARM 7.05
Updated for Dawntrail
The idea for my DoH setups is that there is a main hotbar for the most common crafting rotation actions (for 80+), you press R1 to access all other quality, progress and misc. actions, and the middle hotbar is for crafting macros plus Specialist actions. "8", "4", "7" and "3" are for 80, 40, 70 and 35 Durability respectively. With the gold colour macros being 2 steps
BSM 7.05
Updated for Dawntrail
The idea for my DoH setups is that there is a main hotbar for the most common crafting rotation actions (for 80+), you press R1 to access all other quality, progress and misc. actions, and the middle hotbar is for crafting macros plus Specialist actions. "8", "4", "7" and "3" are for 80, 40, 70 and 35 Durability respectively. With the gold colour macros being 2 steps
CRP 7.05
Updated for Dawntrail
The idea for my DoH setups is that there is a main hotbar for the most common crafting rotation actions (for 80+), you press R1 to access all other quality, progress and misc. actions, and the middle hotbar is for crafting macros plus Specialist actions. "8", "4", "7" and "3" are for 80, 40, 70 and 35 Durability respectively. With the gold colour macros being 2 steps
SGE 7.05
PROVISIONAL - NOT LEVELLED OR TESTED
Thanks for the credit distraughtklownz! =)
More Red Mage layouts
Da'Momo's Red Mage
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Lv 100 RDM Hotbar
The VerHotbar
RDM 7.0
Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.
The Glamour Plate button is being used in place of the newly added skill as needed, and the dye represents potion. Sprint and LB are macroed to L3/R3 respectively.
FF14: RDM-7.0
Single Target (L)
Mobs (R)
Red Mage
Black is right, white is left. there's still a lot of flexibility here, but this is more or less what works for me
RDM 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.
RDM Companion Hotbars
for each job, I create a "hotbar" that is basically a monitor for cooldowns/any spell/skill I want to see the status of; I also have a hotbar with Role spells & skills, and, Sprint. I would add Second Wind in the missing slot. I use Hotbars 2 & 10 but you can use any Hotbars you want.
for RDM, there are only 6 spells, so you could put them all on 1 column; I don't do this because of how I have my UI setup to accommodate multiple job setups.
Red Mage
These are my RDM hotbars, very much a WIP, Hopefully you enjoy :)
Almost Entirely Based on boatium's Personal MMO Mouse RDM: https://www.xivbars.com/job/RDM/5141
Althea's RDM Layout
Based on Squintina's layout, but with tweaks that fit my brain better. ST on chotbar 1, AoE on chotbar 2. I hit R1 (right bumper) to change to the AoE and sit on that chotbar as needed. Since RDM is my Eureka job, I have Eureka Potion set to chotbar 3, LDU.
RED60
Hotbars for Lv60 Red Mage.
2 XHBs lvl 100 Dawntrail
Thought Process
- melee and spells separated
- Tried to place ogcds near their rotation/burst gcds (e.g. embolden near melee combo, pot near spells for opener, etc)
- Fleche and C6 duplicated to make drifting harder
- spell relevant actions near spells (e.g. lucid, instants)
- macro icon is placeholder for pots
- Expanded XHB on HB 2 shared with WXHB to see cooldowns, use whichever you feel comfortable using. I just think double tapping is annoying :)
Red Mage
Pot goes on Bar 3 Down D-Pad Raise uses Macro