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More Pictomancer layouts
Pictomancer (mid 90s)
Tweaked the layout that got me from 80-90, still a work in progress.
Right side of LT/RT for instant cast actions, to make movement easier. Left side for things with cast timers and Scenic Muse, which has a long cooldown.
Pictomancer "Easy to play"
After praticing differents ways to play Pictomancer, i find my build for cast easier my spells.
Maybe, it going to help other players, i hope so.
Tabi's 123QE Pictomancer lvl 80
keybinds: 1,2,3,4,Q,E,R,F (C, X, Z, 5)
Row 2: CTRL+
Squintina-like PCT
Work In Progress. Squintina-like PCT panels.
Gutrune's Picto layout
hotbar 1 is single target bar hotbar 3 is aoe combo stuff
For Left Keyboard Players
Order from Left to Right:
1, 2, 3, 4
tey's picto
- for G600 mmo mouse
- addle on f1 and surecast on f3
- combo on same buttons as other classes as not to get confused, also my fingers rest naturally on those buttons
- aoe combos on second bar to match the other jobs
- canvas actions at the top of the first bar
- shield mirrors shield placement on SMN
- might move swiftcast around
Althea's Picto Layout
A first run of a layout, influenced by my SMN and RDM layouts. ST on hotbar one, AoE on hotbar 2, other stuff on 3. I usually sit on either hotbar 1 or 2, depending on my needs, and switch between them with the R1 bumper.
Tweaked on 7/28/2024 - I added Rainbow Drip to the main two bars because it has a proc mechanism at times - you need to see that, not have it hidden on third bar!
PCT
Main XHB - Single Target EXHB - AOE Expanded XHB - Utility
7.01 Picto XHB
My final layout after several ex-trial/normal raid runs. I prefer expanded XHB over WXHB because it allows faster access compared to double tap.
Pct hotbars beginner
Personal one I have edited while in dungeons and trails and such.
1- 1-0,-,=
Picto Controller Layout
Just tried my best have a good flow that made sense. I put the painting actions on dpad and regular attack actions on face buttons this helped me most to have a good muscle memory flow and have painting and attacks be separated and bounce between them. Also made sure to have all painting actions in the same spot for muscle memory so creature will always be left, weapon bottom center, and scenery is always on the right.