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More layouts by sdcristo
RDM 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.
SAM 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.
SCH 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions.
WAR 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.
PLD 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.
Also, why does PLD have so many buttons.
GNB 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.
DNC 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.
BRD 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.
More Dark Knight layouts
Dork Knight - Azeron 1
First version of Azeron layout. Hotbar 3 is center row of buttons, 1 & 2 are upper flick buttons, 4 & 5 are squeeze buttons. Actions on the upper halves of hotbars are shift (nub click) + 1-4 (pinky-pointer). Hotbar 4 sides are shift and outer buttons.
DRK60
Hotbars for Lv60 Dark Knight.
Dark Knight (Combo Plugin 2)
Separated AOE and Single Target
DoW - XHB - DRK
Just copied Nanaki's
DRK
Valen Bree
Dark Knight
My controller hotbar setup
Dark Knight Controller Hotbars
I've watched Bun Boss and a few others to get an idea of how things should flow on controller. This is a setup that works for me and I wanted to share it! I like to keep things consistent across my jobs.
Controller Tank Series
Designed with minimal swapping between 1 and 2. Most GCD on the non-D pad to help with attacking and moving. Hotbar 8 L and R are same so no thinking. Hotbar 1 is Single target while Hotbar 2 is AOE minded. Hotbar 2 has mount + sprint so keep in mind. Dye = Pot for raiders, if not than whatever you want. Enabled customization when weapon is drawn/sheathed Hotbar 1 + 2. That means hotbar 3 you will manually have to switch to if you need stuff on there. part of my Tank series where similar skills are in the same spots and play roughly in same style. Please Enjoy!
Controller OmniTank 7.0 (DRK)
Note: Sprint and Limit Break should be on a Shared Hotbar!!!
YoomDRK_3.56_6.55
WAR Layout 6.55 (Not 7.0-Able)
LT>RT remapped from Set 8 Left to Set 8 Right, only right half of Set 8 is used
Set 1 - Primary Skills / DPS CDs / Defensive CDs ; Set 2 - Utility + Situational CDs ; Set 8 - AoE / DPS CDs / DefensivesLvl 100 Dark Knight DT MMO mouse
Peripherals are Corsair Scimitar Elite
All jobs will follow a similar pattern to make job transitioning simple and not so overwhelming
MMO Mouse DRK - Tashaxe
Hotbar 1 uses the 12 MMO mouse buttons. Hotbar 2 uses those 12 buttons with Shift as the modifier. Hotbar 3 uses those 12 buttons with Alt as the modifier.