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More layouts by sdcristo
RDM 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.
SAM 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.
SCH 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions.
WAR 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.
PLD 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.
Also, why does PLD have so many buttons.
GNB 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.
DNC 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.
BRD 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.
More Dark Knight layouts
DRK 7.05 XHB separate targets
This is a separate cross hotbar for single target and aoe. Hope you enjoy! :)
DRK
Valen Bree
Dark Knight
My controller hotbar setup
DRK LV90
Layout created by the YouTuber Squintina https://www.youtube.com/watch?v=s3LA7ap4gM0 with some adaptations.
DoW - XHB - DRK
Just copied Nanaki's
Dawntrail Dark Knight
Work in progress
DRK G600
In progress Made for Logitech G600 I try to keep similar actions across other jobs in the same spots in the hotbar
FF14 : DRK-7.0
Single Target (L)
Mobs (R)
Dork Knight - Azeron 1
First version of Azeron layout. Hotbar 3 is center row of buttons, 1 & 2 are upper flick buttons, 4 & 5 are squeeze buttons. Actions on the upper halves of hotbars are shift (nub click) + 1-4 (pinky-pointer). Hotbar 4 sides are shift and outer buttons.
Personal MMO Mouse DRK
Hotbar 1: Similar format based on my first tank (GNB). 1-2-3 combo on top. MP-spending oGCDs along the right side. Next row is the AoE 1-2 combo. Then the ranged and gap closer. Then the "bursts" for DRK, and lastly, the grandfathered seat for Sprint.
Hotbar 2 (ctrl): Looking at the first 2x2, single target on top, AoE on bottom; GCD/gauge spenders left, oGCDs middle. Then we have the odd one out, the AoE puddle of hurties. Rampart and reprisal are where they are for all my tanks. Third row also has the job-specific overall high mitigation, then the specific mitigation (DRK is magic, while GNB is phys). While DRK doesn't have a plain heal button, TBN is as close as it gets. While this one has a 60s recast, I decided Oblation gets to take this one for having two charges and can be put on a teammate. Bottom right is the team mitigation.
7.0 DRK
No new buttons.
Delirium is now an upgrade to Blood Weapon.
Lvl 100 Dark Knight DT MMO mouse
Peripherals are Corsair Scimitar Elite
All jobs will follow a similar pattern to make job transitioning simple and not so overwhelming