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More layouts by Alice_Lufenia
BLM 6.4 Layout
Redoing again
Another Experimental BLM 6.2 layout
Trying out a Fire/Ice split, with single and AoE on both,. Burst/finishers and movement/downtime tech on the bottom, Xeno on 1st bar for accessibility.
Experimental BLM 6.2 layout
SUPER experimental idk
Experimental RPR 6.2 layout
Trying out putting all burst on Expanded
Experimental PLD 6.2 layout
Based on DRK layout
Experimental GNB 6.2 Layout
Based on my DRK layout
Experimental WAR 6.2 layout
Based on my DRK layout
Experimental DRK 6.2 Layout
Experimenting with AoE on left and burst on expanded to see if I like this for raid more. Less things on WXHB as I find it a bit hard to press it
More Dragoon layouts
DRG60
Hotbars for Lv60 Dragoon.
Dragoon XHB
Lvl 100 Dragoon XHB made by a ps5 player
2 XHB, lvl 100 Dawntrail (7.0)
Thought process
- GCDs on face buttons so movement is easier while rolling gcd
- OGCDs put roughly in order of pressing (e.g. lance charge ->Litany -> clockwise following gcd order)
- WXHB and Expanded XHB are shared on Hotbar 2 so I can see the Expanded because double tapping is annoying and 32 slots is plenty for most jobs
- Macro is placeholder for Pot
- Hotbar 3 is for easy switching to during 3+ encounters and so they don't waste space, leaving room to add reminder macros or move anti kb to a face button
- There are 3 free buttons (4 if you remove leg sweep) if you want to add aoe anyway
- Sprint as a macro on the left thumbstick (L3) so you can press it while moving
AdamKings DRG Hotbars and Flowchart v1
Basic DPS rotation with movement skills, a flowchart, and visualized cooldowns. Bars four, five, and six are in the center of my screen so I can easily see cooldowns as well as visualize the flowchart of the typical Dragoon DPS rotation.
Bar 1 - Main Rotation:
DRG 7.0
General notes:
- Frequently used abilities or important ones to use while moving go on the face buttons
- AoE versions of things go on expanded hotbar
- Only using one expanded hotbar so no LT>RT vs. RT>LT confusion during combat
- Infrequently used abilities go on WXHB
- Star button on WXHB is a focus target macro
Dragoon notes:
- Base combos move in circles A-X-Y-B and then opposite B, making for smooth, circular movements that are easy to maintain during mechanics
- oGCDs are arranged across LT and RT halves such that the important ones can be duplicated on the expanded hotbar in identical positions
- This makes it easy to quickly hit them even while you're on the "wrong" hotbar half (e.g., doing the
Chaotic Spring
combo and you need to hitHigh Jump
/Mirage Dive
) - Also makes it easy to monitor cooldowns (except long-cooldown buffs
Lance Charge
andBattle Litany
) while the expanded hotbar is displayed
- This makes it easy to quickly hit them even while you're on the "wrong" hotbar half (e.g., doing the
Wyrmwind Thrust
on LT since it should usually go withChaotic Spring
combo unless the rotation gets messed up, andStardiver
next toGeirskogul
Dragoon XHB
Dragoon XHB - Current
DRG 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)
DRG
Valen Bree
Personal Bar
My personal bar!
DRG MMO
MMO mouse setup with modifiers.
Dragoon
With the Dawntrail update, a lot of the dragoon actions have been condensed. Try it out!
Goons
My basic layout for all jobs. Hotbar 1 single target, hotbar 2 AOE. The focus of each is their respective core GCDs, and then I mimic the OGCD on each so switching isn't required unless going from AOE to single target situations or vice versa. Nastrond is used quite a lot in double weaves so I have it on both sides for ease of access. Expanded hotbar 3 for job specific potions, food, movement, role actions, extras I want access to regardless of single target or aoe situations. Hotbar 4 is shared quick access to whatever ya want on the WXHB.